creator cover YellowArachnid
YellowArachnid

YellowArachnid 

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9posts

goals1
$604.15 of $1 027 raised
To pay for housing, food, cat food and to give up part-time jobs!
A new way to say thank you!
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Codes fro 0.36
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Code for Applicant 0.34
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Applicant 0.33 code
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Code for Applicant 0.33
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Applicant 0.32 code
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Answers to questions off the top of my head

Okay, MOST IMPORTANTLY - tomorrow I'll release a global bug fix. I'm continuing to rewrite the code and have found a couple of problem areas, which I'm gradually fixing. And even though there are fewer bugs, they still slip through – I've become a hostage to crappy code (it's hard to write good code when you've never written it before). I hope this was the last buggy update – I've switched to a new code writing and review system that ignores volume. I've made the code modular, so logic and syntax are now separate, while images and text are separate, allowing me to quickly find (or even find without playing) softlocks, errors, and other things. Thanks for your patience!
Starting to answer questions off the top of my head:
1) What's the deal with the roguelike system and restarts?
It's currently "on hold." The reasons? Bad code, huge volume, poor balance, interactivity, and narrative. I'm not abandoning the idea, but right now I can't implement it without causing players pain, so it's easier to just abandon it for now.
Especially now, when I'm busy rewriting the code, designing the game, and replacing the visuals. I simply don't have time for anything else. When the rework is finished, I'll return to this idea after rebalancing the game. The most important thing for me is finding a balance between fun and replayability. I think a good tool would be an in-game timer within a single run, plus something I tried to implement before—disabling open endings.
So, once I finish reworking the game, I'll return to this.
2) What about the speed of rework?
It's bad. Objectively.
The thing is, I'm not a programmer, and I've never been one, nor have I studied. So I'm learning a lot as I go. Because of this, implementing new ideas is difficult and usually a pain.
Besides, I work 12-hour shifts on a 2/2 schedule. Do I have time for development at work? It varies. Sometimes, sometimes not. But I try to maintain the pace. The situation is complicated by the fact that I have to be a one-man band, doing everything at once. It's hard. Especially if you lack talent or taste (I have no visual sense). Then there are the objective problems of not knowing how to implement it, using workarounds, and so on.
3) Why does the content wander all over the place?
Applicant 0.31 code
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Subscription levels4

Schoolchild

$3.9 per month
So you actually shared your school lunch money with me? The spiders thank you. :)

Your Web Weaver role is already waiting in the Web House: https://discord.gg/b4CPsVdcSn — connect your Discord to Boosty (Settings → Connected apps) and it will land on you automatically. Behind the 🕸 INNER WEB you will find #patrons-lounge and #early-builds, where every new version shows up first.

Kisses, hugs and handshakes!
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Applicant

$8.4 per month
Woah, is this part of your scholarship? Spending it on me instead of textbooks — bold move, dude. ;)
You're a 🕸 Web Spinner now: https://discord.gg/b4CPsVdcSn — connect your Discord to Boosty (Settings → Connected apps) and the role is yours. Everything the Weavers get, plus a shinier name in the list and my ever-deepening gratitude. #patrons-lounge and #early-builds are open to you.
Kisses, hugs and handshakes!
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Student

$12.9 per month
A part-time job AND this? That's decent! (-_-)

Welcome to the top of the food chain — 🕸 Web Master: https://discord.gg/b4CPsVdcSn. Connect your Discord to Boosty (Settings → Connected apps), watch the red name drop on you, and enjoy #patrons-lounge and #early-builds before anyone else. Masters basically run the basement with me. Almost. Not really. But almost.
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Dean

$65 per month
A DEAN? On my blog? Now I've seen everything. (-_-;)
Kisses, hugs and handshakes!s!
Kisses, hugs and handshake
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