creator cover VLODKOS
VLODKOS

VLODKOS 

GTA IV modmaker

6subscribers

16posts

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My monitor died.

About

Hello. Some of you may have seen my modifications for GTA 4 on https://www.gtainside.com/user/VLODKOS (or on other sites, but these are all re-uploads). I mainly do car mods. But I am not limited to this. Also I can make weapon mods, or some other objects in the game.
I'm not a 3D artist, I don't know how to model complex objects, I mainly work with ready-made models, convert it to GTA 4, modify, texture, improve, create LODs, etc, etc.
Also for several years I have been creating my own big pack of mods (here is a flickr link where you can see vehicles and weapons: https://flic.kr/s/aHsmJKtzmD), which I hope one day I will be able to finish and release to the general public.
I still have big plans for vehicles, but development takes a lot of time.
The modpack includes not only vehicles and weapons, it also includes other mods.
So enjoy my mods and thanks for your support!

Setina PB400

LOD0 ~4100 triangles / ~3770 vertices
LOD1 ~1800 triangles / ~1980 vertices
LOD2 162 triangles / 204 vertices

Updates on Tahoe. Again.

Attention! Almost a hundred pictures ahead!

So, it's been a while, feel like I should write something, even if no one reads it.
First of all, LODs are done. Long time ago. The interior LOD model has long been completed, as well as lowpoly LOD.
The numbers:
LOD0 ~201900 triangles / ~159500 vertices
LOD1 ~27800 triangles / ~28300 vertices
LOD2 ~2670 triangles / ~2700 vertices

LOD0 is heavy because of extras (some clutter bags in the trunk and some other stuff) and also because of new front grille. Old was not suit me at all, especially after I saw some Tahoes IRL at arm's length. So I tried to model a new one, but it was kinda tricky because all the curves and I asked Trall to help me with it and he modeled a new one (polycount was about the same as mine). It is heavy. I know that, I don't care. It looks awesome and serves the purpose.
LOD1 is much lighter, obviously, and transition is not really visible in game, so I'm pretty happy about it.
LOD2 is LOD2, there is not much to talk about, it exists, it's baked, it works.

So civil version is done. More than a year ago, I guess. But it wont be released until police versions is done. And this is a looot of work.
There is too much stuff to do. Plus I want to do several different versions. They all require different equipment. Some models are ready to use almost immediately and require amost no edits, while others (most of it) require a complete redone, essentially starting from scratch. And some models truly do need to be built from scratch.
This all takes hella lot of time and even more nerves. Most of the time I was slacking off and doing nothing, constantly procrastinating. But sometimes I would return to the project and slowly continue working. Bit by bit I've managed to finish I'd say a half of needed equipment, but this was the hardest part of it, the rest must be easier.
But the longer I work on the police versions, the more I realize that the model won't be adapted for GTA 4. And it's not even that the model has a lot of polygons, it's that there are a lot, a lot of textures here. Most likely, the model will kill the game quite quickly, causing problems with texture streaming, etc.

Federal Signal Vision

Police lightbar, used primary by the NYPD.
Model also has a different mount, but it is not shown in the screenshots.
LOD0
Tris: 14718
Verts: 12197
LOD1
Tris: 4109
Verts: 4354
LOD2
Tris: 606
Verts: 1091
LOD0
w/textures

Updates on Tahoe

The model got some new things in the interior. Was partially taken from another model, but it was greatly redone by me, partly made from scratch. 
Also Shady311 kindly agreed to make new correct badges, now they look neat!

Chevrolet Tahoe GMT900

Attention! There will be a lot of pics further.
Currently working on a Tahoe GMT900. The model was made by Shady311, I already had a convert into GTA 4, but several years have passed since then and the old convert required a complete rework.
This model is still made by Shady311, but was heavily reworked by Pahok, who corrected the proportions and added missed details.
The model has been in my possession for a some time now and I work on it from time to time.
Torn vertices were fixed, new seats, seat belts, new buttons on the doors were added, some small things were redone, the model was re-mapped and textured, many parts now have an AO bake.
There is still a lot of work to be done, but at this stage the model looks very good and I decided it was time to share the result. Well, if anyone even finds this page.
Subscription levels1

Just a subscription to support me

$2.82 per month
That's right, it's just a subscription to support me.
From time to time I may (or may not) post here some details regarding my modpack for GTA IV.
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