creator cover vladvo

vladvo 

GTA SA modding

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GTA SA mods

Heat-seeking missiles for Hunter heli

This mod adds Heat-seeking missiles to Hunter heli and other vehicles you specify.
Thanks to SimBoRRis for testing and Reaper for idea.


When in heli - press Y (customizable) to activate HS missiles. It will immediately start seeking for targets.
Targeting system.
Searches for targets in ~100.0 radius in front of player. The target must be visible. Targeting system will lock on the target after 1 second. The crosshair will then turn from green to red. Lock-on will remain even if the target gets behind player (360-degree tracking). A small red blip will appear on radar, showing where the target is. If the target hides behind a building - crosshair will turn gray and stay at target's last location. If the target won't become visible during 5 seconds - next target will be selected. When crosshair is gray - you won't be able to launch missile. When HS missiles are activated - unguided missiles will be disabled. Use mouse wheel (or pad key) to switch targets. Only "next" target is possible now. Maybe I'll
add "back-next" system later.


Installation: unpack into CLEO folder.  
You can create a folder in your Modloader but there were reports that this mod doesn't work from Modloader on some gamepacks. Try it out yourself.

 Ini settings:

ActivationKey=89 Set the key to switch between HS and unguided missiles.
WantedFix=1
If set to 0 then missiles won't give wanted level (possibly damage from missiles will be decreased).
TextMessages=1
Display status text messages. Searching, Locked, Lost etc.

BurstMode=0
Launches missiles in burst (1) instead of single (0).
0: One button press - one missile.
1: Hold fire button and it will launch up to 32 missiles.
ModelIDs=425,400,488
Here you specify vehicle model IDs that could use HS missiles.
[Pad]
ActivationKey=14
SwitchTarget=6
Obviously, gamepad keys selection.
To add your vehicle (for ex. id 987) you must first add model ID to ModelIDs field and then at the end of ini file create a section [987] and add Dual, X,Y,Z parameters there.

In the #FIRING OFFSETS section you set the origin (launching point) of missiles relative to vehicle. Dual=1 means that the vehicle has two spots to launch missiles. If set to 1 (enabled) then
X offset will be inverted for each missile. Hunter heli has missile pad at 1.62,1.2,-0.8. And another pad located symmetrically on the other side. So, first missile will go from 1.62,1.2,-0.8
and the second will go from* -1.62,1.2,-0.8* If your custom heli has only one missile pad - set Dual=0

Example:
 #FIRING OFFSETS

Swmotr's stolen bikes shop.

This is my first mod. Actually, this is the only thing I wanted to do - add a place where you could buy Mountain Bike that would fit into game's lore. I didn't plan to go deep into SA modding.
Spawns a van with a guy that sells stolen bikes.
Default spawn point is behind Johnson House.
You can set your own location in ini file by changing XYZ coordinates.
You can set heading (direction) of the van in the ini file.
They guy will always be near rear doors of his van.
You can set Act-deact XY radius - when you enter this radius - the shop will spawn.
When you exit it - everything will be removed. Useful if you put it in the desert, where you could see it from a long distance. In the city there's no point for it to spawn when you are far away.
You can set price for each model of the bike.
Money you spent buying bikes will be added to Total shopping budget stat.
Don't kick him, target him or hit his van. He'll get very angry.
Installation: unzip to modloader folder.

TweaksV v136

Mod that fixes and tweaks a lot of stuff in GTA SA. Works like a patch so it doesn't stay in game's memory.

Let me know if you have any ideas that could be implemented in this mod !
version 136.0
- set gang members/followers talk probability (ini: Gameplay->GangTalkProb)
- increase distance at which gang members will stop when following CJ (ini: Gameplay->GangDistance)
- set min and max gang size on the streets (affects all gangs including GSF) (ini: Gameplay->GangSize*)
- enable working rear lights for trailers ONLY for Hoodlum cracked .exe (ini: Visual->TrailerLightsFix)
- disable rear lights if "boot" is damaged on the vehicle. ONLY for Hoodlum cracked .exe (ini: Visual->BrokenBrakeLightDontWork)
- fixed Area69open param, rename it in .ini file (from Area61open to Area69open)
- added TracesTweaksEnabled to Visual->Traces, this allows to disable Traces Tweaks
version 131.0
- in vanilla, when pressing brake and handbrake at the same time the stoplights won't light up (ini: Visual->BrakeHandbrakeLightFix)
- when emergency vehicles are leaving scene (like after extinguishing fire) they leave with siren on, it's possible to turn if off now (ini: Gameplay->NoSirenWhenLeavingScene)
- set radius of fire extinguisher, affects only fire, peds unchanged (ini: Gameplay->ExtinguisherRadius)
- set water cannon radius, at wich it will extinguish fires (ini: Gameplay->WaterCannonRadius)
- opens doors in Area69, will work only after completing Black Project mission (ini: Gameplay->Area69open)
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