Heat-seeking missiles for Hunter heli
This mod adds Heat-seeking missiles to Hunter heli and other vehicles you specify.
Thanks to SimBoRRis for testing and Reaper for idea.
When in heli - press Y (customizable) to activate HS missiles. It will immediately start seeking for targets.
Targeting system.
Searches for targets in ~100.0 radius in front of player. The target must be visible. Targeting system will lock on the target after 1 second. The crosshair will then turn from green to red. Lock-on will remain even if the target gets behind player (360-degree tracking). A small red blip will appear on radar, showing where the target is. If the target hides behind a building - crosshair will turn gray and stay at target's last location. If the target won't become visible during 5 seconds - next target will be selected. When crosshair is gray - you won't be able to launch missile. When HS missiles are activated - unguided missiles will be disabled. Use mouse wheel (or pad key) to switch targets. Only "next" target is possible now. Maybe I'll
add "back-next" system later.
Installation: unpack into CLEO folder.
You can create a folder in your Modloader but there were reports that this mod doesn't work from Modloader on some gamepacks. Try it out yourself.
When in heli - press Y (customizable) to activate HS missiles. It will immediately start seeking for targets.
Targeting system.
Searches for targets in ~100.0 radius in front of player. The target must be visible. Targeting system will lock on the target after 1 second. The crosshair will then turn from green to red. Lock-on will remain even if the target gets behind player (360-degree tracking). A small red blip will appear on radar, showing where the target is. If the target hides behind a building - crosshair will turn gray and stay at target's last location. If the target won't become visible during 5 seconds - next target will be selected. When crosshair is gray - you won't be able to launch missile. When HS missiles are activated - unguided missiles will be disabled. Use mouse wheel (or pad key) to switch targets. Only "next" target is possible now. Maybe I'll
add "back-next" system later.
Installation: unpack into CLEO folder.
You can create a folder in your Modloader but there were reports that this mod doesn't work from Modloader on some gamepacks. Try it out yourself.
Ini settings:
ActivationKey=89 Set the key to switch between HS and unguided missiles.
WantedFix=1
If set to 0 then missiles won't give wanted level (possibly damage from missiles will be decreased).
If set to 0 then missiles won't give wanted level (possibly damage from missiles will be decreased).
TextMessages=1
Display status text messages. Searching, Locked, Lost etc.
BurstMode=0
Launches missiles in burst (1) instead of single (0).
Display status text messages. Searching, Locked, Lost etc.
BurstMode=0
Launches missiles in burst (1) instead of single (0).
0: One button press - one missile.
1: Hold fire button and it will launch up to 32 missiles.
ModelIDs=425,400,488
Here you specify vehicle model IDs that could use HS missiles.
Here you specify vehicle model IDs that could use HS missiles.
[Pad]
ActivationKey=14
SwitchTarget=6
Obviously, gamepad keys selection.
To add your vehicle (for ex. id 987) you must first add model ID to ModelIDs field and then at the end of ini file create a section [987] and add Dual, X,Y,Z parameters there.
In the #FIRING OFFSETS section you set the origin (launching point) of missiles relative to vehicle. Dual=1 means that the vehicle has two spots to launch missiles. If set to 1 (enabled) then
X offset will be inverted for each missile. Hunter heli has missile pad at 1.62,1.2,-0.8. And another pad located symmetrically on the other side. So, first missile will go from 1.62,1.2,-0.8
and the second will go from* -1.62,1.2,-0.8* If your custom heli has only one missile pad - set Dual=0
Example:
#FIRING OFFSETS
In the #FIRING OFFSETS section you set the origin (launching point) of missiles relative to vehicle. Dual=1 means that the vehicle has two spots to launch missiles. If set to 1 (enabled) then
X offset will be inverted for each missile. Hunter heli has missile pad at 1.62,1.2,-0.8. And another pad located symmetrically on the other side. So, first missile will go from 1.62,1.2,-0.8
and the second will go from* -1.62,1.2,-0.8* If your custom heli has only one missile pad - set Dual=0
Example:
#FIRING OFFSETS