Need for Speed - Unbound
I finally managed to pass NFS: Unbound. Considering that I adore this series, no matter how bad and good the games inside it would be, my opinion may be somewhat biased, but still.
Firstly, for the first time in many years I liked the music - despite the fact that there are some absolutely moronic tracks that just hurt my ears, there are a lot of good and suitable tracks in the game - many of them I will really upload to my player. This is surprising, because I in general, for a very long time, did not listen to any of the soundtracks of the games of the series after completing the passage of the games - the music in the last games was so gray and not memorable that it did not cause any emotions. In the same game, there really are such tracks, and there are quite a lot of them.
The physics of the game is very specific. This is fucking Ridge Racer, in all its manifestations - it has nothing to do with reality, without even trying to make the race any real. Of course, this was done in order to interest the player in something - it's like you're learning to drive, having a huge experience of passing racing games - even I, having passed hundreds of games, did not understand how to drive a car at all at the beginning of the game. Perhaps this is the right decision, BUT for me personally it is absurd. If I want to play Ridge Racer, I'll play Ridge Racer, why do it in NFS? It would be better to make a fucking normal arcade, as it was in all the games in the series before Pro Street and Undercover - it was cool and simple, wasn't it?! Therefore, I have not understood the changes in the physics and handling of cars in recent games for a long time. Some bullshit.
This is how to play Counter Strike using the steering wheel - you're learning something new, but why the fuck endure this pain?
As for the graphics and visual style, which seemed strange (perhaps even interesting) before the release of the game - we can say this: it's not annoying, and you quickly forget about it when you get carried away with the game. Perhaps this plays a positive role. optimization is just complete crap (on PC), but the game looks very nice in my opinion. I enjoyed it.
The plot is there, and even considering that it is frankly weak and there is little of it in the game, it is much better than in the last games, and indeed in all the games in the series, and that's fine. It's better to make the plot like this than to make it like in other racing genre games. AND, of course, fuck, it's better than the shit that Forza Horizon offers. Police chases are pretty harsh, if we talk about the first 75% of the game (at the end of the game you just step on the gas and go off the chase), the tracks are quite interesting, but there are very, very few of them regarding a really HUGE map - to be honest, I don't understand why the game world is so huge if it is practically not used to build tracks?
In general, I liked the game - if you do not take into account such bad moments as a small number of tracks, boring final 25% of the passage (at this point you have a lot of money and all the necessary cars have already been completed to the required capacity, if you pass all the races in a row), when it makes no sense to pass any races in the game if you get used to the FUCKING controls and physics, then this is REALLY the best NFS since Pro Street. I enjoyed playing the game, and this is an indicator that everything is gradually getting better.
I really hope that someone will chop off the head of a Ridge Racer fan who does the physics of the latest games, and then the next NFS will be able to return the series to where it should be - to the throne of the best racing arcade in the world.