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Terogen

Terogen 

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This channel is about mood: about the fog over the Pripyat, about the creak of rusty doors, about the rare rays of sun breaking through the clouds, and about that very silence in which you can hear your own breath.

Im sleep watch v 8.9

# Im Sleep Watch v8.9 ## Sleep through your wristwatch (R1 Wrist) for S.T.A.L.K.E.R. Anomaly ### What it does The vanilla sleep dialog is fully suppressed. Instead, when you press F near a bed, the wristwatch from the R1 Wrist mod rises, and sleep is configured right on your wrist: - F near a bed — the watch rises (the watch model itself is untouched, the mod uses the native R1 Wrist inspect mechanism); - LEFT/RIGHT arrows — choose sleep duration (1 to 24 hours); an on-screen message shows "Sleep: N h, wake ~HH:00", and the watch hands display the wake-up time as a live preview; - X (the watch inspect key) — go to sleep: fade to black, time jump, autosave after waking up; - F during inspection — put the watch away and cancel sleep; - after waking up, an alarm rings (the "decoder" sound, looping for 6 seconds). Game time is properly advanced by the chosen number of hours, the actor's power is fully restored, and the world simulation proceeds as with a normal sleep.
### Requirements
- S.T.A.L.K.E.R. Anomaly 1.5.3.
- The R1 Wrist (HUDless Watches) mod — provides the wristwatch and inspect mechanism
- MCM is not required
### Installation
1. Installation via MO2; this mod should take priority.
2. Make sure the R1 Wrist mod is installed and enabled.
3. Launch the game. Files must be loaded before entering a save — start a new game
session rather than loading a save when using this mod for the first time.
Mod files:
- gamedata\scripts\im_sleep_watch.script — the main script;
- gamedata\config\text\rus\string_table_im_sleep.xml — Russian texts;
- gamedata\config\text\eng\string_table_im_sleep.xml — English texts;
- the alarm sound comes from sounds\decoder.ogg (this file may already exist in
gamedata from other mods; you can drop in your own sound and point the script
to it in the settings).
IMPORTANT: im_sleep_watch.script must be saved in ANSI (Windows-1251) encoding.
If Russian characters look broken in game after editing the script, re-save the
file as ANSI (Notepad++: Encoding -> Convert to ANSI).
### How to use
1. Walk up to a bed (any spot where vanilla Anomaly allows sleeping) and press F.
2. The vanilla dialog will not open — the wristwatch rises instead.
3. Use LEFT/RIGHT arrows to pick the sleep duration. The watch hands show the
wake-up time, and the on-screen message repeats it.
4. Press X — the actor falls asleep, the screen fades, time jumps forward.
5. After waking up the alarm rings, and the watch shows the new Zone time.
If the automatic raise fails, an on-screen prompt asks you to press the inspect
key — just press X manually.

Im greeting v 2 0

rar
Im_greeting_v_2.0.rar8.99 Kb
This mod plays an animation when starting a dialogue with certain NPCs; for some reason, it doesn’t work with characters like Sidorovich, I don’t know.
For the animation to work, your hands must be empty; if you’re holding a weapon, the animation won’t play — the standard dialogue entry will be triggered. (I tried to make the animation work with a weapon in hand, but unfortunately, the weapon starts behaving incorrectly.) I would be grateful if you credited me as the author when working with this mod; you can do whatever you like with it. Compatible with Wearable Devices v0.8.13. Standard MO2 installation.
Many thanks to MrLameGaming for his amazing animation.

Im sleep v6.4.1

Greetings!!! I’m presenting to you a mod that adds an animation before going to sleep; you can see it in the gif. Two days ago I was playing Far Cry 2 and thought: why not do something like that in “Stalker” as well?
Requirements:
Wearable Devices v0.8.13
Screen Space Shaders [ Update 23.5 ] [ 1.5.3 ] — this is a requirement for Wearable Devices v0.8.13
Instructions:
Put on the bracelet and watch, then go to the bed, press F, and the watch animation will start. Use the mouse wheel to select the time you want to wake up. Wake up to a sound signal and start engaging in stalker‑like activities. (For some reason, this doesn’t work with sleeping bags. I couldn’t get it to work, but I’ll try to solve this problem soon.)
Now I want to create the same scheme, but via a PDA for those who don’t use Wearable Devices — that is, using a PDA you’ll be able to set an alarm.
That’s it for me; the standard installation via MO2, Im_sleep v6.4.1 should be at the very end of the list in MO2. Wearable Devices v0.8.13 and Screen Space Shaders [ Update 23.5 ] [ 1.5.3 ]. These mods should be placed higher up.
Here are the links to make it more convenient for you: Github.com — Wearable Devices.
Drive.google.com -Choose your own patch for your hands.
Moddb.com — Screen Space Shaders.
The animations and part of the script belong to this great person; thank you for his work — without his mod, I wouldn’t have been able to do all this. Github.com
RU
Приветствую!!! Представляю вашему вниманию мод, который добавляет анимацию перед сном; вы можете увидеть ее на гифке. Два дня назад я играл в Far Cry 2 и подумал: а почему бы не сделать что-то подобное и в «Сталкере»?

Im greeting

This mod plays an animation when starting a dialogue with certain NPCs; for some reason, it doesn’t work with characters like Sidorovich, I don’t know. For the animation to work, your hands must be empty; if you’re holding a weapon, the animation won’t play — the standard dialogue entry will be triggered. (I tried to make the animation work with a weapon in hand, but unfortunately, the weapon starts behaving incorrectly.) The animation isn’t great, I know — this is my first experience working in Blender. I would be grateful if you credited me as the author when working with this mod; you can do whatever you like with it. Compatible with Wearable Devices v0.8.13. Standard MO2 installation.
RU
Этот мод воспроизводит анимацию при начале диалога с некоторыми NPC. По какой-то причине она не работает с такими персонажами, как Сидорович, не знаю почему. Чтобы анимация сработала, руки должны быть пустыми. Если вы держите оружие, анимация не запустится — будет воспроизводиться стандартная запись диалога. (Я пытался сделать так, чтобы анимация работала с оружием в руках, но, к сожалению, оружие начало вести себя некорректно.) Анимация не идеальна, я знаю — это мой первый опыт работы в Blender. Буду признателен, если при работе с этим модом вы укажете меня как автора. Вы можете делать с модом всё, что захотите. Совместим с Wearable Devices v0.8.13. Стандартная установка MO2.

Voice acting for the main character when a key is pressed

This mod will allow you to say standard phrases by the campfire and in combat.. Added a muted voice when wearing a gas mask.. All voices are vanilla.. Made for all factions.. Based on the CLASSIC DUTY TAUNT MOD add‑on by GamersGen.. It is also compatible with CLASSIC DUTY TAUNT MOD and other similar add‑ons.
The voices are played using the “M” and “X” keys. The script author is GamersGen; I just modified it. You can change the “X” button to another one by doing the following:
1. Go to the mod folder, gamedata, scripts.
2. Open talk.script using Notepad or a text editor.
3. And in the line “if dik == DIK_keys.DIK_X then”, change “X” to the key you prefer.
4. Similarly for “M”.
5. Installation via MO2.
6. I know there are better mods out there, but still, maybe someone will find this useful.
7. If you want to improve it in any way, I’ll be happy to help.
8. I’d appreciate it if you credit me and GamersGen as the authors.
9. Installation.
10.Let’s say you want to play as bandits, then you include the following files in MO2: Bandits talking by the campfire. Version 1.rar and Bandits battle cries version 1.rar. If there are any errors, write to me, and I’ll try to fix them.
RU
Этот мод позволит вам произносить стандартные фразы у костра и в бою. Добавлен приглушенный голос при использовании противогаза. Все голоса — ванильные. Подходит для всех фракций. Основан на дополнении CLASSIC DUTY TAUNT MOD от GamersGen. Также совместим с CLASSIC DUTY TAUNT MOD и другими подобными дополнениями.
Голоса воспроизводятся с помощью клавиш «M» и «X». Автор скрипта — GamersGen, я лишь немного его модифицировал. Вы можете изменить кнопку «X» на другую, выполнив следующие действия:

ImmerseDoors By Terogen

Greetings! There’s nothing to explain here; this mod adds door opening and closing animations. I made some changes to the script so that everything works as I intended. Thank you to the author for his work and contribution to the development of modding. lizzardman When I learn how to work with Blender, I’ll make my own animation. If someone wants to improve this mod or modify it, I’ll be only too happy; I and the author of the script and animation will be very pleased if you mention us. The standard installation is via MO2. (Translated via a translator)
RU
Приветствую! Тут и объяснять нечего: этот мод добавляет анимацию открытия и закрытия дверей. Я внес некоторые изменения в скрипт, чтобы все работало как задумано. Спасибо автору за его работу и вклад в развитие моддинга. lizzardman Когда я научусь работать с Blender, я сделаю свою собственную анимацию. Если кто-то захочет улучшить этот мод или модифицировать его, я буду только рад. Я и автор скрипта и анимации будем очень признательны, если вы упомянете нас. Стандартная установка — через MO2.
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