Where have I been + New Build
zip
YGD.zip53.69 Mb
Hello everyone!
I guess, it's finally time to publish the build I've been working on for all this time and tell you why did it take so long and what have I been doing all of this time.
But before that - I am sorry for the lack of updates and insights into the development. I am also sorry for publishing not a release-ready, but an in-development build of the game. I just didn't want to keep you without any content for any longer.
Here's a quite lengthy recap of what I've been doing:
• Reintroducing some key mechanics
At some point I came up with a saddening realisation - the project took one too many steps in the direction I've never wanted it to take.
Particularly, while it is nice to have a lot of different things to do in the game, the more stuff I added - the less "whole" the game became. I didn't want to turn YGD into an amusement park with different attractions, but no real structure to the overall adventure, and therefore I decided to try to fix the mistakes I made and remake things I didn't like.
Yes, a lot of things got cut. Probably not for long, though. For instance, I plan to turn some of the "Kaiju mode" mechanics into a way for the game world to react to player's actions, return the "pump" as an alternative to the growth ray and a lot more.
I guess, it's finally time to publish the build I've been working on for all this time and tell you why did it take so long and what have I been doing all of this time.
But before that - I am sorry for the lack of updates and insights into the development. I am also sorry for publishing not a release-ready, but an in-development build of the game. I just didn't want to keep you without any content for any longer.
Here's a quite lengthy recap of what I've been doing:
• Reintroducing some key mechanics
At some point I came up with a saddening realisation - the project took one too many steps in the direction I've never wanted it to take.
Particularly, while it is nice to have a lot of different things to do in the game, the more stuff I added - the less "whole" the game became. I didn't want to turn YGD into an amusement park with different attractions, but no real structure to the overall adventure, and therefore I decided to try to fix the mistakes I made and remake things I didn't like.
Yes, a lot of things got cut. Probably not for long, though. For instance, I plan to turn some of the "Kaiju mode" mechanics into a way for the game world to react to player's actions, return the "pump" as an alternative to the growth ray and a lot more.
The one thing that took maybe way too much time - is the new events system. As some people may probably remember, in the previous versions there was a separate "Scenario Editor". However, it was too complicated of a mechanic, especially because of the overall drastic changes made to the events and scenarios themselves. Because of that, I decided to turn all of the events into separate packages. Long story short - you can edit events directly as text files in the game's folder. The system is still in the development and needs a lot of testing due to it's complexity, but rest assured, it's already multiple times better than what the game could offer previously. At least it doesn't forcefully pause the game anymore.
Speaking of the game's file system - now most of the stuff the game uses to function is fetched directly from it's folder, including scenarios, save files and some more.
• Adding new things
Speaking of the game's file system - now most of the stuff the game uses to function is fetched directly from it's folder, including scenarios, save files and some more.
• Adding new things
The one thing that may have caught some attention - is an addition of the "stomp" mechanic. I wanted to try to make the game more interactive and graphically diverse and I hope this is a step in the right direction. Even though the game is inherently simple, I do really want to make it as lively and enjoyable as I can.
Other than that, I've been adding more status effects, events and interactions. However, with this update I wanted to make things different, yet at the same time as similar to what everyone's been used to as possible.
By the way, the game now also checks for updates and if there's one - offers you to download it from the game's github repository!
https://github.com/tamnyam/YourGrowthDrive
Other than that, I've been adding more status effects, events and interactions. However, with this update I wanted to make things different, yet at the same time as similar to what everyone's been used to as possible.
By the way, the game now also checks for updates and if there's one - offers you to download it from the game's github repository!
https://github.com/tamnyam/YourGrowthDrive
RI3
жду новую обнову
Sep 22 22:42