creator cover Tam Nyam
Tam Nyam

Tam Nyam 

Hobby Programmer

17subscribers

34posts

About

Macro stuff enthusiast.
Currently working on a correspondingly themed game named "Your Growth Drive" (you may find the game via this link: https://tamnyam.itch.io/ygd?secret=jvkbmyXUTY4JdSMLhD88u8gGAQ).

Where have I been + New Build

zip
YGD.zip53.69 Mb
Hello everyone!
I guess, it's finally time to publish the build I've been working on for all this time and tell you why did it take so long and what have I been doing all of this time.
 
But before that - I am sorry for the lack of updates and insights into the development. I am also sorry for publishing not a release-ready, but an in-development build of the game. I just didn't want to keep you without any content for any longer.

Here's a quite lengthy recap of what I've been doing:
 
• Reintroducing some key mechanics
At some point I came up with a saddening realisation - the project took one too many steps in the direction I've never wanted it to take.
Particularly, while it is nice to have a lot of different things to do in the game, the more stuff I added - the less "whole" the game became. I didn't want to turn YGD into an amusement park with different attractions, but no real structure to the overall adventure, and therefore I decided to try to fix the mistakes I made and remake things I didn't like.
 
Yes, a lot of things got cut. Probably not for long, though. For instance, I plan to turn some of the "Kaiju mode" mechanics into a way for the game world to react to player's actions, return the "pump" as an alternative to the growth ray and a lot more.
 
The one thing that took maybe way too much time - is the new events system. As some people may probably remember, in the previous versions there was a separate "Scenario Editor". However, it was too complicated of a mechanic, especially because of the overall drastic changes made to the events and scenarios themselves. Because of that, I decided to turn all of the events into separate packages. Long story short - you can edit events directly as text files in the game's folder. The system is still in the development and needs a lot of testing due to it's complexity, but rest assured, it's already multiple times better than what the game could offer previously. At least it doesn't forcefully pause the game anymore.
 
Speaking of the game's file system - now most of the stuff the game uses to function is fetched directly from it's folder, including scenarios, save files and some more.

• Adding new things
The one thing that may have caught some attention - is an addition of the "stomp" mechanic. I wanted to try to make the game more interactive and graphically diverse and I hope this is a step in the right direction. Even though the game is inherently simple, I do really want to make it as lively and enjoyable as I can.
 
Other than that, I've been adding more status effects, events and interactions. However, with this update I wanted to make things different, yet at the same time as similar to what everyone's been used to as possible.

By the way, the game now also checks for updates and if there's one - offers you to download it from the game's github repository!
https://github.com/tamnyam/YourGrowthDrive
жду новую обнову
Regarding the Discord Server
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I40425 - New skyboxes feature showcase version
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Current progress + Important survey!

Still working on the game's appearance
It's a very tedious process, and there's still a lot to manage
And some important stuff I would like to ask you
Generally, I prefer only posting my current progress and workflow, but, obviously, game development as a process is all about coming up with different ideas and approaches to their fulfillment.
So I figured, you could also be interested in the things like the concept of Events system rework and other stuff, that will probably take a lot of time to fully implement into the game and as of now only exist as an idea living in the notes.
Should I post concepts of mechanics that may (or may not) be added in the future?
Yes, I would like to see what you have in mind
11 votes
No, post only about things you have at hands
1 vote
12 users voted

YGD I40225-P2 (PC) Update is up!

Hello everyone! The new update is available.
You can download it here:
zip
YGD PC I40225-P2.zip56.54 Mb
or on the game's itch.io page.  
A quick rundown on what this update brings into the game:
🔹 3 new ascension upgrades;
🔹 2 new achievements;
🔹 Size stashing system and out-of-the-game growth rework (see this post);  
🔹 Quite a few bugfixes;
🔹...And a small new system that you will probably notice upon entering the main menu.

The update also includes the following balance adjustments:
🔸 Minimum and maximum amounts of AP dropped by entities spawned by «Ascendant Perception» asc. upgrade is increased from 1-3 to 4-6;
🔸 «Alternative Energy» asc. upgrade now also restores growth ray energy when it's active;
🔸 Growth and income efficiency of «Pat-pats» asc. upgrade is reduced from 10% to 2.5% to preemptively balance out one new quite powerful combination;
🔸 «Dark Arts» upgrade is now x15 times more efficient both in terms of growth and income.
In the next update I plan to focus mostly on updating the scenario editor and polishing secondary gamemodes. 
That said, I am always open for your suggestions! 
Thank you for all the feedback for the previous update!
And special thanks to all who supports the game on Boosty! It really helps pushing things forward. <3
Happy Macro March to all of you!
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Sizeable Supporter

$4.5 per month
A tier to support my game development endeavors!
By joining this tier, you will have your name mentioned in the 'Special Thanks' section of the main menu of 'Your Growth Drive'. 
Your support helps me continue improving and expanding YGD further. Thank you for your interest in my work, and I hope you are having a great time!
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