Devblog 9th March, 2023.
Hello guys!
It's been a bit, hasn't it? I managed to close my last bachelor's exam session with (almost) perfect marks, and began writing my bachelor's diploma, which is due in June.
Also, just yesterday I left another indie gamedev project that was taking up the most of my resources, where I was an art lead. I took it up without pay, to gain experience, which I have. The project was dropped by its head because it wasn't really going anywhere anyways. So, OGLS is back to the first place in my list of priorities And my animation skills are even better than before!
In other great news: Godot 4 has released. It's absolutely wild. I started this project on Godot 2, then ported it into Godot 3, and now I'm going to do the same once again. However, this time will be different, as Godot 4 is MASSIVELY different from Godot 3.
Which means, you guessed it... this is a great opportunity to remake my project from scratch!
Please don't jump to despair. It's not like I'll be throwing anything I've already made away! I have a wonderful chance to clean up all of my past mistakes, to make everything better and clearer. The introductory scenes are one hell of a messy code, and the saving system requires a redesign anyways, because it isn't working as intended.
The work continues, and I'll be posting updates as always. Thank you for your support ♥
opera ghost's love story
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