creator cover Stamina Overlook
Stamina Overlook

Stamina Overlook 

creates videogames, art, music

5subscribers

9posts

About

Good time of the day to you! I am Stamina Overlook, an aspiring game design student and a digital illustrator. My main project "Opera Ghost's Love Story" is a 2D horror game with stealth and social simulator elements made on Godot Engine. See all the devlogs on my Gamejolt page!  
For commission payments and one-time donations, please refer to the "Goals" section on the left of the page!
For long-term support, please take a look at the subscription tiers on the right and choose whichever one fits you best!
The Hollow Knight poster
I just can't have enough of this baby boy, so I drew him a pretty poster! PSD file and high-quality image inside.
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Sponsor of the Arts
An illustration - "Springtrap" (FNaF)
In this post, I have a speedpaint and a PSD file of this illustration for you.
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Sponsor of the Arts

Devblog 11th March, 2023.

I have compiled a list of most egregious problems I've had with the build so far, which I am aiming to fix with this remake.
1️⃣ The inability to launch any scene from the editor.
This is one of the biggest problems I've had while making the game. In order to test a scene, I've had to launch the game from the very beginning. I aim to remove the dependency of separate scenes on the Scene Manager, so that I could launch any scene and work on it. Of course, save game should be loaded as usual.
2️⃣ Not using nodes.
I have a classical programming education; using nodes is still new to me, after all of this time. Which means I'm not using Godot's ingenious resources to their full. I aim to replace many of the abstract objects with nodes that have the same functionality.
3️⃣ Wonky implementation of railroad scenes.
Railroad scenes are scenes where the player doesn't have much control over what is going on. That's the entirety of the tutorial scenes, and many of the story-based scenes that will happen in the middle of the game. My initial mistake was creating railroad scenes first, and then expanding their functionality to include normal scenes. It should've been the other way around; I must've created normal scene functionality first, because they are the standard. Railroad functionality should be an add-on, and that's exactly what I'm aiming to do.
4️⃣ Tiling system.
Hoo boy, you've probably heard so many times about this already. I've been meaning to implement a tiling system for a very very long while now, but haven't had the time. It's either now or never. The reasoning is simple; many backgrounds are huge, spanning thousands upon thousands of pixels, which decreases loading times and has negative impact on the engine performance. By separating backgrounds into tiles, I will vastly improve the game performance and also get a system which allows me to freely reuse assets in different locations.

Devblog 9th March, 2023.

Hello guys!
It's been a bit, hasn't it? I managed to close my last bachelor's exam session with (almost) perfect marks, and began writing my bachelor's diploma, which is due in June.
Also, just yesterday I left another indie gamedev project that was taking up the most of my resources, where I was an art lead. I took it up without pay, to gain experience, which I have. The project was dropped by its head because it wasn't really going anywhere anyways. So, OGLS is back to the first place in my list of priorities And my animation skills are even better than before!
In other great news: Godot 4 has released. It's absolutely wild. I started this project on Godot 2, then ported it into Godot 3, and now I'm going to do the same once again. However, this time will be different, as Godot 4 is MASSIVELY different from Godot 3.

Which means, you guessed it... this is a great opportunity to remake my project from scratch!
A portrait - "Flint Fulton, the Silver Eye"
Become a subscriber or purchase this post to read more about this character and download a PSD file of this portrait!
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Cloud Exercise
A guide on how to paint your clouds in different settings! A great exercise in color theory :)
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Trailer Backgrounds
The backgrounds I made for the game's pre-launch trailer. High-resolution, available for your download. Thanks for the support!
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Videogame Benefactor

Greetings, dear fellows!

My name is Stamina Overlook. For a long time, I've been present on the internet, primarily in the Phantom of the Opera fandom. I am in the process of making a horror videogame based on the Phantom of the Opera original novel. Subscribe to the Videogame Benefactor tier to unlock exclusive content and to receive behind-the-scenes content earlier than I publish it on other social media!
I also accept commissions. With the Sponsor of the Arts tier, you gain access to my Photoshop files, some special tips, tricks and exercises I share with my art students ♥
Hope you stick around. This will be an amazing journey!
Subscription levels3

Videogame Benefactor

$2.75 per month
You are the caffeine in my veins and the hope in my heart. Every dime you are willing to pay brings the dream of a canon-based Phantom of the Opera horror videogame closer to reality.
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With this tier, you will unlock exclusive content and receive behind-the-scenes content earlier than I publish it on other social media!

Sponsor of the Arts

$6.9 per month
A generous donation! This allows me to dedicate even more time to development.
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With this tier, in addition to exclusive behind-the-scenes content, you will unlock posts with my Photoshop files and some special tips, tricks and exercises I share with my art students!

Student

$110 per month
If you are on this tier, you are one of my students. You will receive 4 lessons per month - one lesson per week of 1.5 hours - on the topic which interests you the most. I can teach you digital illustration, programming in GDScript, game design, computer animation, and even music theory and composition using computer tools. Your pick!
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