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Space Miner Simulator
Space Miner Simulator
16 subscribers
goals
1 of 1 000 paid subscribers
Having gained 1000 subscribers, I will be able to move from hobby development to full-time work and will be able to pay for autsource tasks.
89.31 of $ 1 117 money raised
For new ships.
20.32 of $ 280 money raised
For hire an artist who will draw arts.
0 of $ 1 117 money raised
For alter and expand the development chain.

Update 0.6.01 has been published and is available to everyone!

List of major changes:
Ships and equipment:
ships and equipment for them are now sold at NPC stations.
equipment for ships is divided into three types: mining, combat and universal.
Mining weapons deal high damage to asteroids and weak damage to ships. Combat Set - deals low damage to asteroids and high damage to ships.
the equipment can only be installed in a slot with a suitable type, or in a universal slot.
universal equipment can be installed both in the mining slot and in the combat slot.
the equipment and slots for it are divided into levels. It is not possible to install high-level equipment in a slot with a lower level.
some equipment loses efficiency if its level is lower than the level of the slot in which it is installed.
critical ship systems have pre-installed equipment.
added new types of mining equipment: Laser and Drill.
new Scanner equipment.
if the asteroid is scanned with a scanner, it will become known what kind of raw materials it contains. More durable asteroids require more powerful scanners.
the ship upgrade system has been replaced by a system of Micromodules. Micromodules can be obtained as a reward for tasks. As loot from pirates or buy from itinerant merchants who appear near NPC stations.
after installing the micromodule on the ship, it cannot be removed, only replaced.
the ships are not divided into several classes.
the class of the ship determines its speed and maneuverability, the number of slots for equipment, the size of the cargo compartment, the number of lives and other parameters.
you no longer need to study technology to buy ships and equipment.
several new ships have been added, and the parameters of the old ones have been greatly changed.
To move the ship to another hangar or the slot of the current hangar, hold and move the ship icon.
Construction and production:
the energy at the station is now limited, it is possible to increase the maximum energy reserve by building special modules.
the more solar panels you have at the station, the lower the efficiency of each additional panel.
the automatic production of energy, for example from solar panels, is combined into one production cell.
New types of resources have been added.
some of the old resources have become irrelevant. They can be sold at the Borderline station.
added new types of modules for the station.
modules that are no longer relevant cannot be built, but some of them will return in future updates.
for the production of some materials, it is required to install a special upgrade module on the production module.
Quests:
the chain of training tasks has been updated.
Each NPC station now has several quests of different types.
Other changes:
global balance changes:
prices for all itemsrequirements and rewards in quests
parameters of ships and their equipment
asteroid parametersrecipes for construction and production
recipes for technology discovery
asteroids can now contain several different types of raw materials.
asteroids now have a strength index, which determines the rate of extraction of raw materials. Use more powerful mining weapons to increase the mining speed.
When you damage a friendly NPC ship, you become a "Criminal" for a while.
a new technology tree and a way to study them.
the study of technologies requires a "Science" resource, which can be produced in the Laboratory module.
new mechanics of the Expedition. You can send spare ships to extract raw materials.
Have a nice game!

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Developer Support

$ 5,6 per month

For full-time development

$ 16,8 per month
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