Sladdoska

Sladdoska 

Blender 3D artist

252subscribers

30posts

goals2
23 of 46 paid subscribers
I'll post more often here (mostly with WIP's and files I've produced). This number will just motivate me to make stuff more efficiently.
$653.07 of $1 037 raised
On upgrading PC for better resolution quality and more frames per second... frames. And to improve model quality I guess ¯\_(ツ)_/¯

Tigress Rig (08.04.26)

    Hello everyone, sorry I was absent for so long. I've been occupied mostly with the technical stuff and was trying to improve character rigging, ease of rig use, and especially facial rig. It is much more robust and flexible compared to previous models, works better when exported, and feels smoother. I know I said this model would be exclusive to Boosty supporters and I would release it earlier, but, sorry... 
    I didn't feel like modeling other body parts yet or paywalling basically unfinished project. Maybe later I'll modify it and publish a more detailed version. Besides experimenting with rigging, I was testing the newer Substance Painter version and trying to improve final texture quality. I'll post source files later as well. 
     I understand that the use case of that model is limited, but I'm thinking to keep experimenting with this model further. I want to make her an outfit or add some stylized fur, cuz it's still an unfinished project, and I just wanted to share the progress. Maybe somebody would pickup this model for trying animating action or exporting to VRchat (I wouldn't).
    I want to improve at character design, so I'll be sculpting and posting renders of new models soon (planning on making more fanarts than oc's).
    Also, I've tried to record the rigging process at first, but the drive I was recording on corrupted, and I didn't bother redoing the first steps, so I scraped all that, and… honestly, for the better. Eventually, I made several rig iterations and reconsidered my rigging and skinning approach. I'm definitely planning on, in the future, recording the process of character creation, either in the form of timelapse or even tutorial.
    The project contains rig-ui script generated with the help of Bone Collections addon. It's a bit buggy and sometimes drops errors in the console, but it seems to be fine. Initially model was made with EEVEE render in mind, but it seems to work with Cycles as well (maybe lowering the subsurface weight might improve it).
Project Version 1.1.1 - 08.04.26 (Blender Version 5.1):

    - Clothes and Body Weights fixes;
    - Updated Clothes Textures;
    - Eye Shader Fix;
    - Added Toon Materials;
7z
Tigress_1.1.1.7z123.11 Mb
Project Version 1.1 - 06.04.26 (Blender Version 5.1):
    - Changes to Geometry, Shape keys, Weights and UV map;
    - Textures changes of the Body and Eyes Materials;
    - Added Outfit;
7z
Tigress_1.1.7z122.29 Mb
Project Version 1.0.2 - 04.04.26 (Blender Version 5.1):
7z
Tigress_1.0.2.7z95.68 Mb
    I'm still figuring out what features rig should have. This rig is a bit simplified compared to previous projects. Decided to keep it cleaner and dropped controllers that seemed overcomplicated. I still haven't made a single animation with previous characters to test rigs myself, but even after posing them, I fixed and improved some of the aspects. 
additional project screenshots:
    Anyway, thank you for your support. Sorry this model is not as usual and still wip. And I hope I'll provide much better results.
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