creator cover SIEDO Q
SIEDO Q

SIEDO Q 

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making 'em games

dev blog #7

Finally finished all the animations. Some family matters slowed me down, but I managed. Now into rendering the animations and then building the scene in the game. Almost there.

dev blog #6

All the convos for all the choices are done, and all the animations for the default choices are also done. I'm trying to make the default choices rather simple., so I can make them faster. Those are mostly for flavor anyway, and don't lead to anything racy, so... On to the Tangerine Choices!

dev blog #5

Just finished the latest scene and built it into the game. I was thinking when to upload the next public release... But I want some more Maria scenes, she's faster to the good stuff so... maybe some 4 more scenes... 
Anyway, on to next one.
For the love of the game... #2
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dev blog #4
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dev blog #3

I've finished the last two choices for this scenario: seize and punish. Animations are getting complex and lengthy, but I enjoy doing them. Anyway, now I'll render the animations, which is fast, and then put everything together in-game. 

dev blog #2

I just finished the default choices (beg, escape, retaliate), the non-racy paths, and the Tangerine choice: prostrate for Maria. Things are starting to heat up. Just two more choices and I’ll start integration: putting the dialogue, animations, and code together into the final scene.

dev blog #1

Just finished all the dialog for the new MARIA scene. took me two days. There are six choices and half of them have an extra ending (conditional).
While Maria is a major character, the Tangerine of Rage (strength) is not her path. So I have to make all choices feel somewhat imperfect, but worry not, the racy stuff is there. 
It's done anyway, now I'll start animating them.
For the love of the game...
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- Play the latest and greteast!
- See all choices possible and the stats gain/requierments
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