LOKP - The New Adventure - Act-3 - The Wild Planet (v0.05) News 5
Hi,
maybe i decided that i have too many extra nerve cells, and so i tried to make quests related to hunting of the type that i have never done before, and after a lot of trial and error, I managed to find a suitable scheme that, in theory, should make my idea a reality.
First, I will point out what I have already indicated in the discord - I decided not to make the process of learning archery too drawn out and it can be completed in five game days. If for some reason the player comes already quite dexterous and starts learning - he will finish it in one day (this was done for the future, after all, I do not have a linear game and if desired, after defeating opponents, for example, in the same arena (the arena itself will be available only in the next update of the game, while I am busy learning archery and hunting), player can increase any character stat. However, with hunting this will not work. Now, let's move on to what has tormented me so much for the past few days:
There will be several stages in the hunt, however, if we compare them with the stages of work in the tavern - they will work completely differently. For example - to go to the next stage - the player will have to complete Xera's task for current stage. If the task is failed - the player will have to go through it again on the next game day after talking to Xera (and, if desired, with Kita too). To fail the stage, Krystal needs to lose in battle, this will not be the end of the game, since she is still under Xera's supervision during the hunt, and she will not let her die.
In the first stage, player will need to defeat only one enemy in the hunt, it will be a warm-up, so to speak. In the second stage, there will already be 2 enemies, they will be the same (which also complicated the writing of the code, since it was necessary to take into account a lot of nuances to implement my idea), and player will need to kill them both in a row. If Krystal kills only one enemy but loses to the second one, the stage will be failed, and she will have to repeat it the next day. Krystal will receive a reward only for completing the stage completely, but for defeating each enemy separately, the player will have the opportunity to increase one of Krystal's characteristics.
Then the enemies will start to mix, and gradually the tasks will become more difficult, and then there will be an exit to the boss - that griffin, the link to which I threw in one of the previous posts where I gave an example of the combat system of the game for an archer.
And only after passing this stage - will there be an opportunity to commit adult act with Xera with having 600+ lust, and then the player will have the opportunity to hunt any of the three enemies that he or she met in the previous stages, will help both to earn money, and to increase reputation and pump the character including. At first I thought to make a limitation on the maximum possible pumping by this or that enemy, but then I decided to leave everything as is, without limiting the players.
I will also leave the ability to level up your stats in the archery range to 100 agility, in case someone finds my combat system too difficult to handle, and there will be an opportunity to level up your character a bit more before hunting.
I think that's all for now, thank you for your patience and support
P.S. I had the opportunity to do everything much faster, but I went the other way, more complicated, since I have not done such things in the code yet, but now my combat system does not look like chaos, although it already contains more than 17 thousand lines, and it turned out to be compact due to the fact that now none of the sections are superfluous (there will no longer be something like aggressive, normal or cautious attack or defense, now everything depends on what kind of pumping the character decides to do, as well as on the speed of the player's reaction)
P.S.S. If I change the version to 0.07 when the game comes out, don't be surprised, there was so much work done with the code that I really feel like I've squeezed several updates into one again. I don't know when the update will come out, but I spend several hours a day working on it, and I hope to get it done in the first half of the month.
maybe i decided that i have too many extra nerve cells, and so i tried to make quests related to hunting of the type that i have never done before, and after a lot of trial and error, I managed to find a suitable scheme that, in theory, should make my idea a reality.
First, I will point out what I have already indicated in the discord - I decided not to make the process of learning archery too drawn out and it can be completed in five game days. If for some reason the player comes already quite dexterous and starts learning - he will finish it in one day (this was done for the future, after all, I do not have a linear game and if desired, after defeating opponents, for example, in the same arena (the arena itself will be available only in the next update of the game, while I am busy learning archery and hunting), player can increase any character stat. However, with hunting this will not work. Now, let's move on to what has tormented me so much for the past few days:
There will be several stages in the hunt, however, if we compare them with the stages of work in the tavern - they will work completely differently. For example - to go to the next stage - the player will have to complete Xera's task for current stage. If the task is failed - the player will have to go through it again on the next game day after talking to Xera (and, if desired, with Kita too). To fail the stage, Krystal needs to lose in battle, this will not be the end of the game, since she is still under Xera's supervision during the hunt, and she will not let her die.
In the first stage, player will need to defeat only one enemy in the hunt, it will be a warm-up, so to speak. In the second stage, there will already be 2 enemies, they will be the same (which also complicated the writing of the code, since it was necessary to take into account a lot of nuances to implement my idea), and player will need to kill them both in a row. If Krystal kills only one enemy but loses to the second one, the stage will be failed, and she will have to repeat it the next day. Krystal will receive a reward only for completing the stage completely, but for defeating each enemy separately, the player will have the opportunity to increase one of Krystal's characteristics.
Then the enemies will start to mix, and gradually the tasks will become more difficult, and then there will be an exit to the boss - that griffin, the link to which I threw in one of the previous posts where I gave an example of the combat system of the game for an archer.
And only after passing this stage - will there be an opportunity to commit adult act with Xera with having 600+ lust, and then the player will have the opportunity to hunt any of the three enemies that he or she met in the previous stages, will help both to earn money, and to increase reputation and pump the character including. At first I thought to make a limitation on the maximum possible pumping by this or that enemy, but then I decided to leave everything as is, without limiting the players.
I will also leave the ability to level up your stats in the archery range to 100 agility, in case someone finds my combat system too difficult to handle, and there will be an opportunity to level up your character a bit more before hunting.
I think that's all for now, thank you for your patience and support
P.S. I had the opportunity to do everything much faster, but I went the other way, more complicated, since I have not done such things in the code yet, but now my combat system does not look like chaos, although it already contains more than 17 thousand lines, and it turned out to be compact due to the fact that now none of the sections are superfluous (there will no longer be something like aggressive, normal or cautious attack or defense, now everything depends on what kind of pumping the character decides to do, as well as on the speed of the player's reaction)
P.S.S. If I change the version to 0.07 when the game comes out, don't be surprised, there was so much work done with the code that I really feel like I've squeezed several updates into one again. I don't know when the update will come out, but I spend several hours a day working on it, and I hope to get it done in the first half of the month.
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