Stormtrooper SH42913

Stormtrooper SH42913 

creating video games, mods and music

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I will be able to implement REAL damage model for GSW2, where every body hit will be calculated without any random, just real organs' positions.

Gunshot Wound 2 1.0 Early Access

Finally, after almost 2 years of 1.0 development all planned(and non-planned) features are done and GSW2 1.0 is finished. Now I will concentrate on publishing things like FAQ, compatibility researches, fixing bugs that will be found during Early Access.
Oh, yeah, Early Access… I decided to launch paid early access before public 1.0 release, because publishing materials are not ready yet and it may contains some bugs, but I promised to release new build this year. Also, I think my work deserves to be paid, because my health got worse during development.
Early Access will last until the end of January. So, it is definitely now, GSW2 1.0 will be released 1st of February.
Here it is, Early Access build of GSW2 1.0. I will refresh attachment if there will be updates. Feel free to mention me in Discord to notify me about any issues.
In attachments you can find zip-file with two versions of build: Debug(with debug logs) and Release(w/o logs). Use Release version if you just wanna play and Debug version if you want to report a bug. Just move entire Debug or Release folder to your scripts folder and launch GTAV(of course if you have Script Hook and Script Hook .NET installed)! You also need nightly build of Script Hook .NET to get GSW2 1.0 worked, so use version from zip-file.
zip
GSW2-1.0-EarlyAccess.zip1.12 Mb
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