creator cover Stormtrooper SH42913
Stormtrooper SH42913

Stormtrooper SH42913 

creating video games, mods and music

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goals1
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I will be able to implement REAL damage model for GSW2, where every body hit will be calculated without any random, just real organs' positions.

About

I'm experienced C#/Unity3D developer and I'm currently creating GunShot Wound mod for GTAV, when I have free time from my primary job :)  

New update of GSW2 EA

Changelog:
  • Minor improvements to ragdoll, blood pools and injuredOnGround behaviour
  • Fixed bug that broke entire GSW2(endless repeated wounds) in some situations
  • Improvements to en-locale (thanks to shoebyron)

Early Access version of GSW2 got updated


Changelog:
- Auto update language in config using game language(only first launch)
- Play vehicle death animation for headshots in car(like for unconscious status)
- Painful wound on Right Arm will drop weapon(not for player)
- Added "GSW can't detect weapon" notification
- Minor improvements to InjuredOnGround behaviour
- Fixed damage detection for shotguns
- [Fixed exception when ped have armor > 200](https://github.com/SH42913/gunshotwound2/issues/19)
- Debug logs to find out exception in PlayPainEffects
- Updated localization

Gunshot Wound 2 1.0 Early Access

Finally, after almost 2 years of 1.0 development all planned(and non-planned) features are done and GSW2 1.0 is finished. Now I will concentrate on publishing things like FAQ, compatibility researches, fixing bugs that will be found during Early Access.
Oh, yeah, Early Access… I decided to launch paid early access before public 1.0 release, because publishing materials are not ready yet and it may contains some bugs, but I promised to release new build this year. Also, I think my work deserves to be paid, because my health got worse during development.
Early Access will last until the end of January. So, it is definitely now, GSW2 1.0 will be released 1st of February.

Preparing to 1.0.0 release of GSW2

zip
GunshotWound-1.0-pre-release-3.zip936.47 Kb
1.0.0 is totally rewrite of old GSW2 codebase. It had been taking a lot of time, over half of year. But we've got a lot of improvements: from huge performance impove to a lot of new features. It's almost done, just polishing some things and one more new feature.
But you are available to play with pre-release version!In attachments you can find zip-file with two versions of build: Debug(with debug logs) and Release(w/o logs). Just move Debug or Release folder to your scripts folder and play!
Oh, you also need nightly build of Script Hook DotNet to get GSW2 worked, take that here.
Feel free to notify me about any bug and enhancement idea you encounter :)
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