Circuitry - v12.10 is out!
New
- Added bool delay gates - delay bool going from false to true or vice versa by X seconds
- Universal change detector - accepts value of any type, outputs a short signal when the value changes
- Bitwise operation gates - bool array to int, and int to bool array
- Added speed input and output to conveyor belts and lifts (TO SET CORRECT SPEED MULTIPLY VALUE BY 2)
- Added credits wall in mod settings, big thanks to all my supporters!
- Added milestone outputs to HUB info gate (cost, paid off, remaining)
- Universal Equals gate - accepts 2 values of any type, outputs true if they're equal
- Added "Passed days" output to game time gate
- Added current floor index input and output to linear motion lifts
- Added "Targeted entity" output to remote control receiver
- Added 5 more bindable keys for remote control tool
- Array "Find" gate - returns index of the provided element in the array, or returns -1 if no elements matched it.
QoL
- Reworked pixel art manager UI
- You can now sort values in constant gate by type, name, or both.
- Long text will now autoscroll instead of breaking the UI
- Pipette in pixel art manager will switch back to the last tool after being used
Bug fixes
- Fixed color value in wiring tool not updating after it was displayed once
- Fixed claim button being inaccessible for vanilla objects
- Fixed signs not outputting glossiness and emission level
UPDATE NOTE
U8 broke vanilla signs a bit, if you display any text that updates every frame, the sign will appear empty - THIS IS NOT MOD'S FAULT IT'S VANILLA BEHAVIOUR NOW
Use memory cells or any other way to throttle the string changes.
This change does NOT affect you if you rarely change the text!