Circuitry - v12.50 is out
New
- Added context menu to sign elements (can be opened with right click) - still WIP, will look and work better later
- Added font setting to text components
- Added font weight setting to text components (not all fonts might have a specific boldness)
- Added image animations (panning) - you can set direction and speed of the panning.
- Reworked multiplayer protection, now most private interfaces should show an error to the user when they're not allowed to interact with the object.
QoL
- Added a message that shows up when you try to connect input to a variable but their types don't match
- Added a system that will cache images, reducing load on your internet bandwidth drastically.
- Added "unsaved changes" popup to advanced signs
Bug fixes
- Fixed signs not loading correctly after save reload
- Fixed objects desynchronizing in multiplayer when virtual connections are used. This is important for objects that show their internal data to the user (i.e. notificator's title and description inputs)
- Fixed slow movement between floors on linear motion lifts when "set floor" was connected - now this input was moved to the adapter, if you still have some lift connected directly it will act broken just as before.