≼ RidingHelmetMOD ≽
The mod adds a riding helmet!
There are 4 base colors and 40 "empty" textures available! You can use the empty textures, replacing them with your own, thereby complementing the mod with new colors and helmet designs!
In future updates of the mod, even more empty textures will be added, so there will be no limit to the space for new designs!
Available versions - 1.18 / 1.20
Curseforge - https://www.curseforge.com/minecraft/mc-mods/riding-helmet
In future updates of the mod, even more empty textures will be added, so there will be no limit to the space for new designs!
Available versions - 1.18 / 1.20
Curseforge - https://www.curseforge.com/minecraft/mc-mods/riding-helmet
🔧 How to replace a texture?
1. Replacing the main texture:
1). Right-click on the mod file → "Open archive".
2). Go to:
assets → riding_helmet_mod_bys_dreamalway → textures → entities.
3). Select the texture named h(n) (where n is any number: 1, 2, 3...).
4). Rename your texture according to the selected slot (for example, h5.png) and move it to the mod folder, replacing the original.
2. Replacing the icon:
1). Right-click on the mod file → "Open archive".
2). Go to:
assets → riding_helmet_mod_bys_dreamalway → textures → items.
3). Select the texture named hi(n) (where n is any number: 1, 2, 3...).
4). Rename your texture (for example, hi5.png) and move it to the mod folder, replacing the original.
Now your helmet will be displayed with your design! 🎨
The modification is waiting for you in the comments under the post!
🔧 Other Ways to Add New Helmet Textures
Via a Shared Resource Pack:
Download and install the resource pack. It is compatible with all versions of the mod and the game.
Note: It won’t add new helmets by itself—it only provides texture slots.
Replacing the Main Texture:
1). Open the resource pack folder.
2). Navigate to: assets → riding_helmet_mod_bys_dreamalway → textures → entities
3).Select a texture named h(n) (where n is any number: 1, 2, 3...).
4). Rename your texture to match the slot (e.g., h5.png) and replace the original file.
Replacing the Icon:
1). Open the resource pack folder.
2). Navigate to: assets → riding_helmet_mod_bys_dreamalway → textures → items
3).S elect a texture named hi(n) (where n is any number: 1, 2, 3...).
4). Rename your texture to match the slot (e.g., hi5.png) and replace the original file.
Via Separate Resource Packs (Pre-made Sets):
These packs come with pre-configured textures.
Each set replaces textures starting from the first "empty" slot (h1.png, h2.png, etc., depending on the number of helmets in the pack).
Replacing the Main Texture:
1). Open the resource pack folder.
2). Navigate to: assets → riding_helmet_mod_bys_dreamalway → textures → entities
3). Select a texture named h(n). If using multiple packs, check which slots are "empty/available."
4). Rename your texture accordingly (e.g., h5.png).
Replacing the Icon:
1). Open the resource pack folder.
2). Navigate to: assets → riding_helmet_mod_bys_dreamalway → textures → items
3). Select a texture named hi(n). If using multiple packs, check which slots are "empty/available."
4). Rename your texture accordingly (e.g., hi5.png).
Important Notes:
Always ensure your textures are in .png format and match the original dimensions.
If using multiple resource packs, check for conflicting textures in the same slots.
✅ Done! Your new helmet textures should now appear in-game. 🎮✨
Order an exclusive design
Several texture format resolutions are available, so you can detail the work, add inscriptions, emblems, etc.
Price: from $1
jar
RidingHelmetMOD_byS_Dreamalway_1.18_2.1.jar261.72 Kb
On 1.20, do not use the modification together with OptiFine
In place of OptiFine, we recommend using Oculus and Embeddium
jar
RidingHelmetMOD_byS_Dreamalway_1.20_2.1.jar256.02 Kb
zip
RidingHelmetRESOURCEPACK_byS_Dreamalway.zip41.72 Kb
Or download my version of OptiFine with Boosty
jar
OptiFine_1.20.1_HD_U_I6.jar6.81 Mb
#mod
#model
#free