Reiko

Reiko 

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40posts

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Forgot about y'all

GFL2
https://steamcommunity.com/sharedfiles/filedetails/?id=3625786413
https://steamcommunity.com/sharedfiles/filedetails/?id=3623690632
Two GFL2 ports happened thanks to Atla comission. Check his artwork btw, he's pushing graphical limits of Garry's mod casually. 
MGSV
MGS V props have been updated lately. It's a little hard to balance things out, so i did less than i wanted, but i wouldn't call comissions a bad distraction in this context. So, notably changes are:
1. Decreased the filesize, added some more custom props variants to "Random props" category (since you can't do anything with meshes in Garry's mod especially compared to Blender)
2. Fixed some culling, lighting and shading issues. In short - models look as good as i can make them considering self imposed restrictions (i could make proper phong exponent textures, but it would take insane amount of time + would be literal ~20-30% increase in filesize. Good enough is enough)
3. Props in "Random props" category have physics (mostly) and some normal have been rebaked to fit gmod standarts.
Plans?
Since i got used to share my ideas and thinking process here.
I don't think i'll come back to Fallout 4 props, despite me doing very solid work with optimising the whole process of porting static props. It's just not worth it for me, and I don't see the interest still. 
I'll continue on MGS V ports though, Afghanistan props are not quite finished yet, as i have planned to add more variations here and there + physics models and etc. Also i've been thinking of making LightmappedGeneric equivalents of many materials used. This won't affect the filesize, but will provide mappers with quite a lot of textures to play around with. Same with models, it's fairly simple for me to make props in question available to be placed as static_prop, and thus receiving map lighting and giving shadows.
Future ports
I don't know really. Like I don't exactly have an idea what i'll port next. I still think i'll move on to Cyprus props, port them aswell. After that middle Africa props also sounds nice, but it's a lot of work obviously. Afghanistan props took me almost a month if i remember correctly, just to port in Blender.
So i suppose I'll do some other ports of Blender scenes and perhaps some sketchfab props aswell. Obviously following the licensing to respect the authors. And yea, if you want something specific don't be shy to contact me for comission i guess
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