MGS 5 Afghanistan assets bundle ~1300
Ready to use, textures are not packed in .blend file due to sheer amount of them. SRM textures represent Specular, Roughness, Metallic maps, aka PBR is in place.
UVMaps named in non-default fashion due to converter shenanigans, but of course fixable by renaming and non-destructive if not trying to merge objects with different UVs names. "bump" uvmap is used for normal maps on certain meshes