Snowbreak GMod port
Snowbreak port is getting closer with each day, i plan on porting as many characters as i can. Also Chenxing and Enya will get a revamp, i'll comeback to add things on them + fix many issues with Enya. But that's not all.
Open3DLab scenes ports
I plan on doing those, notably to port many props that could be used in scenes/maps and whatever. You know I'm not gatekeeping so whenever i'll port anything it's up to you to choose how to use my ports.
Expanded assets 2 & GLua shenanigans
As of now it's a little bit sidetracked, but i have an opportunity to expand on those two while doing something useful - a server i was invited on as some sort of developer but not quite. I don't want to disclose the server itself, because it's not up for public as of now (a lot of things to be done), but many things that i do for servers will most certainly be there.
With addition of the fact that i'll do stuff for the server too. Although I don't exactly plan on making stuff exclusive for it, most things will still be available there beforehand for testing and debugging purposes. However i don't brush away the idea of server exclusives, just something that I won't usually do and don't plan to, but plans can change.
Getting a little deeper in GLua topic itself, I don't put boundaries on myself, and probably will do a lot of different things without any designated role on the server. As of now i'm remaking a SWEP that i intended to use for that deathmatch gamemode some of you might remember i've been doing (actually managed to make it better somehow), planning to add new things to the Wiremod and tinker with existing ones for more versatility. So generally speaking - "random bullshit" kind of developer, but let's see where it leads me, perhaps i'll do something cool.
garry's mod
gmod
glua
snowbreak