RAZUM CLAY V3.0 FINAL UPDATE IS HERE!
✨ Hello!
After months of development, sleepless nights, and hundreds of test forms - I've finally released the final update for my brush and tool collection for Nomad Sculpt v3.0.
I've rethought how we interact with form. The new brush types now interact with geometry even more realistically. I've achieved something special with the Rake brushes (4-6) - they no longer just smear polygons. Now they leave proper, living traces, smoothly removing sharp edges exactly where needed.
💡 Tip: Don't forget to adjust your brush size - the character of the stroke depends on it by 70%!
The Sponge now works like in a real workshop - it removes "wetness" from the surface. New materials for different types of Clay have also been added.
🖥 Virtual Workshops - a new level:
The workspaces have been completely reworked! Now you can customize them beyond recognition:
The workspaces have been completely reworked! Now you can customize them beyond recognition:
- Change surface types.
- Add dirt and wear.
A dedicated Marking Surface for cutting has been developed. You can change its color, marking type, and level of "grime." Realistic rulers have been added.
🌆 Lighting & Backgrounds:
I've created a dedicated scene with volumetric light that gives your 3D objects a theatrical depth. Plus, I've added studio HDRI backgrounds - they turn your final render into a photo of a real piece fresh from the workshop.
I've created a dedicated scene with volumetric light that gives your 3D objects a theatrical depth. Plus, I've added studio HDRI backgrounds - they turn your final render into a photo of a real piece fresh from the workshop.
🗺 Clay Normal Maps:
New Normal maps create the micro-relief of real clay.
New Normal maps create the micro-relief of real clay.
Update contents in brief:
▫️ 90 brushes (Clay + new types)
▫️ New clay materials
▫️ 67 studio HDRI backgrounds
▫️ 9 new virtual workspaces
▫️ New Clay Normal Maps
▫️ New clay materials
▫️ 67 studio HDRI backgrounds
▫️ 9 new virtual workspaces
▫️ New Clay Normal Maps
This is my love for digital sculpting, packed into a single tool. Thank you for being with me all this time! I really hope you enjoy this update.
✨Добрый день, коллеги!
После долгих месяцев разработки, бессонных ночей и сотен тестовых форм - я наконец-то выпустил финальное обновление моей коллекции кистей и инструментов для Nomad Sculpt v3.0
После долгих месяцев разработки, бессонных ночей и сотен тестовых форм - я наконец-то выпустил финальное обновление моей коллекции кистей и инструментов для Nomad Sculpt v3.0
Я переосмыслил работу с формой. Новые типы кистей теперь взаимодействуют с геометрией еще более реалистично. Особой магии добился в щетках (RAKE 4-6) - они больше не просто размазывают полигоны. Теперь они оставляют правильные, живые следы, плавно убирая резкие грани там, где это нужно.
💡Совет: Не забывайте менять размер кисти - от этого на 70% зависит характер борозды!
Губка теперь работает как в реальной мастерской - она убирает «мокрость» с поверхности. Добавлены также новые материалы для разных видов Clay.
🖥 Виртуальные столы - новый уровень:
Полностью переработаны рабочие столы! Теперь их можно кастомизировать до неузнаваемости:
Полностью переработаны рабочие столы! Теперь их можно кастомизировать до неузнаваемости:
- Меняйте тип поверхностей.
- Добавляйте загрязнения.
- Меняйте свет
Отдельно была разработана разметочная поверхность для резки. У нее меняется цвет, тип разметки и степень «запачканности». Добавлены реалистичные линейки.
🌆 Свет и фон:
Создал отдельную сцену с объёмным светом, которая подарит вашим 3D-объектам театральную глубину.
Плюс, разработал большой пак HDRI студийных фонов - они превращают ваш финальный рендер в фотографию реального изделия из мастерской.
🗺 Clay Normal карты:
новые Normal карты создают микро-рельеф настоящей глины.
новые Normal карты создают микро-рельеф настоящей глины.
Состав обновления коротко:
▫️ 90 кистей (Clay + новые типы)
▫️ Новые материалов глины
▫️ 67 HDRI студийных фонов
▫️ 9 новых виртуальных рабочих пространств
▫️ Новые Clay Normal maps
Это моя любовь к цифровой лепке, собранная в один инструмент. Спасибо, что были со мной все это время! Очень надеюсь Вам понравится данное обновление.
Vladan Žervanov
Hello Ilya, first, thank you very much for upgrade. Did you uograde on Cubebrush also? I see same 88 brushes from previous upgrade, but you said now is 90. I cannot see HDRI images. Also, please concider for next upgrade to give them uniform naming. For instance, sometimes it says MAT sometimes MATE, WET - WATE, sometimes you use roman numbers sometimes normal. Also consider giving them two digits number, for instance, 0.RaZuM A MAT 01-13. Sometimes you have number 2 and 3 but missing 1 Although you renamed some of them, they are still confusing, at least for me 

May 24 00:37
RaZuM
Vladan Žervanov, Yes, thanks for the feedback! The thing is, names have to be created for sorting, otherwise all the tools are sorted incorrectly. Today, many brushes that were initially named incorrectly are very popular and are used by many sculptors, so changing the names now is crucial. So, I'm slowly renaming some of them. The product is not static and is constantly being improved.The update is the same on all platforms and downloads on the same day. However, sometimes the platform's checker may not update the files in a timely manner. Have you downloaded the latest update from Cubebrush? There should be 90 brushes.
May 24 14:09
Vladan Žervanov
Thank you for always answearing. You are true professional. I downloaded yesterday and also now, there are 88 brushes. It seems Cubebrush did not uploded yet. Also, where to find HDRI images?
May 24 14:46
RaZuM
Vladan Žervanov, Can you send me screenshoot from Cubebrush pls?
May 24 14:50
Vladan Žervanov
May 24 14:53 (changed)
Vladan Žervanov
I cannot see my image, althou it is here. Can you see it?
May 24 15:12
RaZuM
Vladan Žervanov, OMG thank you man! Added missing files. Can you check it now?
May 24 16:41
Vladan Žervanov
I checked. Yes, it is updated. Thank you!
May 24 18:48 
1
RaZuM
Vladan Žervanov, Glad to hear that, Thank you too! 





May 24 20:15
Vladan Žervanov
Just wondering, why some brushes have Stroke Painting selected? I understand (in some degree) for first 15 MAT brushes, but why sculpting brushes?
May 24 20:53 (changed)
RaZuM
Vladan Žervanov, Sometimes in Nomad there is a bug with Color enabled on custom brushes. By default, I use only the roughness channel for sculpt brushes and other. Only Mat has color + roughness by default.
May 24 22:34 
1
Vladan Žervanov
I see that you updated again. What is the difference from few days ago? I replased with new but I am really tired from removing Stroke Painting again and again and save every brush every time you update 



May 30 12:39
Vladan ŽervanovReplying to RaZuM
RaZuM, So should I wait for the next update before spending time removing Stroke Painting and saving brushes?
May 30 12:58
RaZuMReplying to Vladan Žervanov
Vladan Žervanov, if you downloaded the update today, then you don't have to wait anymore. I wrote to the developer and let's see what he does with it.
May 30 13:42
Vladan Žervanov
It would be really nice if you make a video of your precess using your new set of brushes to create such amaizing organik sculptures, with comments and normal speed. Not 15x faster
Like this one (I know, it is old but gold)...
Like this one (I know, it is old but gold)...May 30 15:59
Vladan ŽervanovReplying to RaZuM
RaZuM, Sorry, I dont have subscription, cannot afford it right now. Perhaps one day 

May 30 16:19 (changed)

1
RaZuMReplying to Vladan Žervanov
Vladan Žervanov, Check pm pls
May 30 23:10
Илья Комаров
куда устанавливать файлы в версии для ПК?
Jun 05 20:56
RaZuM
Илья Комаров, Два варианта, первый это положить их сюда: YourUserName\Documents\Nomad Sculpt\tools\ Второй это сделать Drag and Drop архива на Nomad Sculpt и он автоматически их загрузит. Если создать подкаталог в Tools, то инструменты будут отдельно от общих инструментов.
Jun 05 22:14