creator cover Unlike Me
Unlike Me

Unlike Me 

An adult story-driven visual novel

Blog contains AI content

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17posts

About

Hi. Evelyn here. ♡
Welcome to Unlike Me — an adult story-driven visual novel about choices, relationships, temptation, curiosity… and the little decisions that can change everything.
Follow the development, see what’s coming next, and get a little closer to my story. ♡
— Evelyn

So… I guess this is happening. ♡

Hi. Evelyn here. Again.
I still haven’t quite figured out how I ended up with my own Boosty page.
Or a game about my life, for that matter.
But here we are.
Unlike Me is an adult story-driven visual novel where you’ll experience my story through the thing that probably knows far too much about me already — my phone.
Messages. Photos. Social media. Friends. Family. Relationships. Choices.
Some completely ordinary.
Some… considerably less ordinary.
And that’s where you come in.
As the story unfolds, you’ll get to make choices that shape what I say, what I do, who I trust, who I get close to… and just how far I’m willing to step outside the life I thought I knew.
This Boosty page is where I’ll be sharing the development of Unlike Me — updates, previews, screenshots, behind-the-scenes stuff, new features and, eventually, new builds.
The game is still being built, so you’re arriving pretty early.
Oct 28 06:55 · AI content

EVELYN’S DEV DIARY #8 — SPECIAL: Apparently, I speak five languages now ♡

Hi again. ♡
Remember when I told you my phone was starting to learn a few new languages?
Well… apparently, it’s going pretty well. 😏
I’ve been slowly figuring out how localization should work in Unlike Me — not just translating individual lines, but making sure the whole phone feels natural when you switch languages.
Menus, apps, notifications, messages, little pieces of text hiding everywhere…
There are a lot more words in my phone than I realized. 😅
But the good news is: it works. ♡
🎃 Devilish will be available in five languages:
🇬🇧 English
🇷🇺 Русский
🇹🇷 Türkçe
🇧🇷 Português (Brasil)
🇩🇪 Deutsch
Oct 10 23:52 · AI content

EVELYN’S DEV DIARY #7 — I made it to Android ♡

Remember that little Android experiment that didn’t quite work out?
Well… I have some good news. ♡
Unlike Me is now running on Android.
The port is finished, installed on a real device, and tested — and this time, it actually works. 😏
My Android test phone isn’t exactly what you’d call powerful… or new. The person behind all of this lives on an iPhone, so apparently I had to make do with what was available. 😅
But maybe that isn’t such a bad thing. If I can behave myself on that phone, hopefully I’ll be comfortable on quite a few others too. ♡
There’s still some work happening before the next update, though.
Right now, a lot of it is less about adding new things and more about trying to break the things that are already there.
Opening everything.
Tapping things I probably shouldn’t.
Going back and forth between apps.
Saving. Loading. Doing things in the wrong order.
Oct 09 23:01 · AI content

EVELYN’S DEV DIARY #6 — New faces… ♡

Hi again. ♡
Things have been a little quieter on the surface today.
Most of my time has gone into polishing — checking conversations, fixing little things, adjusting scenes and making sure everything feels the way it should.
Not the most exciting part to show you… but probably one of the most important before the next update. ♡
There are also a couple of new faces making their way into my story.
Oct 08 14:23 · AI content

EVELYN’S DEV DIARY #5 — A little experiment… and an idea ♡

Today was a little different.
Instead of spending the whole day inside PhotoGram or rewriting my conversations for the hundredth time, there was a small experiment happening behind the scenes. ♡
Unlike Me tried to make its way onto Android.
Tried being the important word here. 😅
The first attempt didn’t quite work out the way I hoped, so there isn’t an Android version waiting for you just yet.
But I know some of you would like to play Unlike Me on an actual phone, and I haven’t forgotten about that.
For now, I’m looking at another way to approach it. If I can make it work properly — and make sure my phone actually feels good to use on yours — I’d love to make it happen. ♡
But while thinking about the future, another idea appeared.
Oct 05 15:03 · AI content

EVELYN’S DEV DIARY #4 — Something private… ♡

I was a little under the weather yesterday, so the diary stayed quiet for a day.
I’m feeling better now though — and things definitely haven’t stopped moving behind the screen. ♡
Lately, I’ve been spending quite a bit of time going back through the story.
Not necessarily adding more and more just for the sake of it, but polishing conversations, pacing, transitions, and those little moments that make everything feel more natural.
Sometimes changing a few lines or moving one small event can make an entire scene flow better… which also means I have an unfortunate habit of rereading the same conversations far too many times. 😅
PhotoGram has been getting some attention too.
There’s now a new profile:
Oct 05 15:01 · AI content

EVELYN’S DEV DIARY #3 — A long day… ♡

It’s getting late, so I should probably write this before I convince myself to do “just one more thing.” 😅
Today was one of those days where a lot happened behind the screen — some of it exciting, some of it less glamorous… and quite a few little things that probably aren’t worth an entire paragraph.
But we made progress. ♡

Days 8 & 9 are now in the game.

They’ve officially made the jump from words and plans into Unlike Me itself. There’s still work to do around them, of course, but seeing the story continue beyond the first seven days inside the actual game feels really good.

And Day 10 has been written.

I’m not telling you what happens.
Nice try. 😏
Let’s just say my life isn’t getting any quieter.

PhotoGram got some attention too.

A few bugs were hiding in there, so those have been cleaned up along with a number of smaller fixes and adjustments throughout the game.
Nothing particularly exciting to show you there… but hopefully fewer opportunities for my phone to misbehave.

Oh, and there’s a new PhotoGram profile now.

It belongs to a photo studio.

Evelyn’s Dev Diary #2 — After v0.1 ♡

It’s been a little crazy since v0.1 went live. ♡

I’ve been reading everything — the comments, suggestions, bug reports… and yes, the occasional confusion about how my phone works. 😅
There’s already a growing list of things that could be improved.
Some of the things currently being looked at:
• Better window sizing on different PC setups
• Making the Home Indicator easier to notice
• Unread message indicators
• Clearer progression guidance
• More response choices in future conversations
• A way to revisit photos from viewed Stories
There have also been plenty of requests about future relationships, routes, languages and… certain situations I probably shouldn’t talk about yet. 😏
But I don’t want the next update to be rushed just for the sake of having an update.
v0.1 gave people their first look into my life. Now there’s a chance to take what worked, improve what didn’t, and keep moving the story forward properly.
Sep 30 06:29 · AI content

Evelyn’s Dev Diary #1 — We’re live ♡

Well… I guess I’m out there now. ♡
Unlike Me v0.1 is officially live.
Seeing people actually download the game, open my phone, read my messages and explore my life feels a little surreal.
And yes… people already have opinions. 😅
Some of the first feedback has been really useful, and a few things are already going onto the list for v0.2.
One of the biggest things I want to improve is making it clearer what you can interact with and where the story wants you to look next — without turning the phone into a screen full of arrows and tutorials.
I also want conversations to feel a little more like your conversations. That means introducing response choices in future updates. They won’t completely rewrite the story — this is still Evelyn’s story — but you’ll have more control over how she reacts and expresses herself.
Subscription levels2

Close Friend ♡

$6.6 per month
Come a little closer. ♡
Become a Close Friend and get access to the development of Unlike Me beyond the public posts.
You’ll get:
• New playable builds of Unlike Me
• Early previews of upcoming content
• Behind-the-scenes development updates
• Screenshots and work-in-progress content
• Member-only posts and extras
You’ll also be directly supporting the continued development of Unlike Me and helping Evelyn’s story grow with every update.
Thank you for being here this early. ♡

— Evelyn

Best Friend ♡

$13.1 per month
Stay a little closer. ♡
Become a Best Friend and get everything included with Close Friend, plus access to the more special side of Unlike Me.
You’ll get:
• Everything included with Close Friend ♡
• Access to all current Unlike Me: Special Editions
• Access to future Special Editions as they’re released
• Best Friend member-only posts and extras
— Evelyn
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