Short dev status.
Hi. Today I'd like to share what stage the development is at and how I'm organizing the workflow.
Right now the work is going in this order - general/refined script, renders/storyboarding, coding (character dialogs plus technical things that are responsible for functionality), music\sound effects and other additional things. For this version, it turned out that the last 25% of the script was unspecified because I had no way of deciding where the story should go. So I've been working on other aspects, but now I have a clear vision of what the story will be.
At the moment more than half of the renders are ready, and the game itself is about 30% playable. November will be hot for work, and most of the effort will be spent on finalizing the remaining visuals and mechanically transferring the script into code (which is quite tedious, but better than making up the story on the fly without even a basic idea of what should happen next). There are no new mechanics either (except for one, which is activated only at the first game launch). So patrons can expect a new Dev Notes in the first half of November, and there will be some pretty important information regarding how the game will be played in the future.
At the end, I'd like to thank everyone for following the project so far, especially those who are supporting it financially - seriously, you are real heroes. Expect more information in the near future, and see you around.