Happy Birthday Layla!!!

Exactly one year has passed since the game's release. A little over a year ago, I didn't even know what Daz3D was — and today, Episode 8 is about to launch.
I want to thank all my subscribers and everyone who cares — for your support. I've been going through (and, to some extent, still am) a difficult period in my life. But my confidence that things will work out is already much stronger than it was six months ago.
The game is growing — slower than I'd hoped, but growth and progress are there, and that's what matters. It seems this genre isn't exactly mainstream, but I'm not planning to change course. I'm making the game I want to create, not the one with the biggest demand. If it doesn't take off — so be it. But I'll do everything I can to make sure it doesn't fail. There's still time, and month by month, I'm dipping less and less into my savings. Hopefully, the game will become self-sustaining soon.
A bit about the future.
The immediate next thing is, of course, the release of Episode 8. It's coming very soon — the deadline is the 10th, with some buffer. I really wanted to release it on the 6th, but I didn't make it. The episode turned out large partly because I had to create a second mini-branch where the player chooses to refuse Roy's kiss.