Workdays

The most boring part of game development is the preparation stage for creating a scene:
- assembling the location;
- selecting assets;
- setting up lighting and camera;
- tweaking shaders;
- and sometimes — editing assets in programs like ZBrush or (in especially tough cases) 3ds Max.
But you know, with the update I'm working on right now, even this tedious stuff feels MUCH more fun than usual😊