creator cover Nanney Teasford
Nanney Teasford

Nanney Teasford 

Development of games in the DID, Bondage, and BDSM

48subscribers

8posts

About

Hello ! My name is Penny. I've been an indie developer or just a coder for over 10 years. I'm currently developing my own project based on Unreal Engine 5 called "My Pretty Toy". This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.
At this stage, the game is available in alpha testing with the sandbox mode. You can go on a free voyage and experiment properly.
What is the goal: The project has a roadmap and following it I try to make a full-fledged project headed by bondage systems and smooth gameplay similar to MGS or Hitman. I want to get a mixture of stealth action and leisurely gameplay in an open world with a bunch of opportunities and RPG elements.
At this stage, updates are distributed through any of the paid subscriptions. The update is released at the end of each month (25-30), with the exception of major updates that significantly change the gameplay. Such updates are released quite rarely, after the release of such updates - the previous branch of updates and all fixes become publicly available.
Please note: The game is under active development and does not have full basic functionality. This also means that assemblies may contain errors, bugs, and unstable performance. Most critical errors are fixed in fixed updates after the release of a new version, but this does not guarantee full functionality on your device.
🖥️ Low Settings | 1080p
  • Windows 10 64-bit (Version 20H2).
  • CPU: Intel Core i3 4170 or similar (Mandatory SSE4.2 support).
  • GPU: GTX 1070Ti or similar ( 7GB Memory ).
  • RAM: 8GB.
🖥️ High Settings | 1440p
  • Windows 11 64-bit.
  • CPU: Intel(R) Core(TM) i5-9400 or similar (Mandatory SSE4.2 support).
  • GPU: RTX 3080 or similar.
  • RAM: 16GB or more.
You can also subscribe to my discord channel, where you can find all the information you need about the game and just chat about your favorite topics.
Discord Server - discord.gg/FPDN2By3Qe

I'm here !

Hi, I've been working on international communications to ensure access to my products for those who, for one reason or another, can't obtain them legally.
This page was created with the support of my supporter and will exist for users in Russia and nearby regions where Patreon payments are unavailable. This page is a substitute and is only necessary for users whose budgets prevent them from supporting my work on Patreon. If you can, it's best to support me on Patreon.
I haven't yet considered duplicating Patreon plans and their features, as that platform is somewhat limited in its capabilities, but I will do my best if necessary. Currently, "Donut For Nanney" is available, allowing you to receive updated builds once a month and receive a special Discord role.
Changelogs will be duplicated from Patreon posts and will be publicly available on this page. Download links will be available according to your plan.
Fix Update 0.7.9.2 Release
The update contains critical fixes from the previous update, as well as minor edits.
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Update 0.7.9.0 Release
Level required:
Donut For Nanney
Update 0.7.8.0 Release
The update contains new content, functionality and system updates, and bug fixes.
Level required:
Donut For Nanney
Fix Update 0.7.7.1 Release
The update contains fixes from the previous update, other fixes, and minor changes.
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Update 0.7.7.0 Release
The update contains new content, additional game features, and updates to some game systems.
Level required:
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Update 0.7.6.15 Release

The update contains some mechanical changes, as well as numerous bug fixes.

Context Actions :

  • Added the "Lie on Side" context action if the NPC is sitting with only their hands bound.
  • Added the "Lie on Stomach" context action if the NPC is lying on their side with only their hands bound.

NPC Bondage Patterns :

Item preference patterns have been updated based on wanted level. NPCs will use the following items.
Wanted Level 1:
  • Hands (rope).
  • Legs (rope).
Wanted Level 2:
  • Hands 2x (rope).
  • Legs 2x (rope).
  • Gag (cloth gag, ball gag, bit gag, panel gag).
Wanted Level 3:
  • Hands 3x (rope).
  • Legs 3x (rope).
  • Bikini harness (rope).
  • Gag (cloth gag, ball gag, bit gag, panel gag).
  • Head (blindfold).
Wanted Level 4:
  • Hands 3x (rope).
  • Legs 3x (rope).
  • Gag (cloth gag, ball gag, bit gag, panel gag).
  • Chest harness (rope).
  • Waist harness (rope).
  • Bikini harness (rope).
  • Head (hood).
  • Hogtie.

Components :

  • The Starter Pose component has been restored (bound slaves take certain poses instead of just standing on their feet).

Permissions:

  • Permission to use Cloth Manager with Agent-class NPCs (on the Spy Hideout map) is set to "Free" (no additional requirements).
  • Permission to use Cloth Manager with Boss-class NPCs is set to "Restricted" (the NPC must be helpless).
  • Permission to use Cloth Manager with Slave-class NPCs is set to "Restricted" (the NPC must be helpless).
  • Permission to use Cloth Manager with Assistant-class NPCs is set to "Free" (no additional requirements).
  • Permission to use Cloth Manager with Slave-class NPCs is set to "Free" (no additional requirements).

NPC ( Using a leash ) :

  • Before using a leash, NPCs may use more than one rope to bind their hands.
  • Before using a leash, NPCs may use torso bondage (chest, waist, or bikini area).
  • Before using a leash, NPCs may wear gags and a hood.

Captive Place :

I've slightly rethought the communication with the hardware (the hostage place) to simplify it and resolve some inconsistencies.
  • Now, instead of a widget with a hostage pose preview, a small contextual panel will appear in the corner of the screen, indicating the hostage packing rules.
  • The hostage place now only requires an item assigned to specific slots (wrists, ankles, neck, etc.), rather than specific items. This allows you to use the items you deem necessary. This will be useful when the item raster is expanded and item customization is introduced.
  • All excluded items will still automatically return to your inventory.
  • The Captive Place system's pose pool has been reduced to one, meaning each class of hostage object will only support one pose (currently, this only applies to cages).

Rescue Mode :

Some work has been done within the Captive system and its enabled services. The changes are aimed at simplifying interaction and improving balance in hostage mode.
  • A service has been added that determines Struggle effectiveness in real time. Effectiveness is displayed as a percentage under each item in the UI panel in Rescue Mode. Items and characters have also been adapted for the analyzer, and effectiveness now depends on the following factors:Pose: Your current position directly affects the ease of removal.Master Keys / Pocket Knives: Assistance items no longer deal additional damage, but instead affect the effectiveness modifier (2X by default).Double Struggle: By default, it increases the character's base effectiveness by 2X.Included Rules: Items contain rules for the effectiveness modifier and can change the final effectiveness value. For example, the effectiveness of removing complex gags without using your hands will be 0.Native Abilities: Race-specific abilities can affect the final effectiveness.
    • Pose: Your current position directly affects the ease of removal.
    • Master Keys / Pocket Knives: Assistance items no longer deal additional damage, but instead affect the effectiveness modifier (2X by default).
    • Double Struggle: By default, it increases the character's base effectiveness by 2X.
    • Included Rules: Items contain rules for the effectiveness modifier and can change the final effectiveness value. For example, the effectiveness of removing complex gags without using your hands will be 0.
    • Native Abilities: Race-specific abilities can affect the final effectiveness.
  • The Bunny Leap animation has been modified (jumps have been sped up, jump range has been slightly increased, and pre-jump frames have been removed).
  • Animation for unequipping items from Thighs while sitting (hands-free) has been added.
  • Animation for unequipping items from Calfs while sitting (hands-free) has been added.
  • An enhanced restraint mode has been added ( Double Struggle ). Holding down the Shift key increases the force applied, allowing you to unequip items much faster. However, this consumes both your primary force (green bar) and reserve force (red bar) simultaneously. It's also worth noting that if your primary force has been depleted, you cannot use double force for obvious reasons.
  • Added a dependency window that displays the player's assigned abilities that affect self-liberation. Abilities are displayed in the upper left corner; this window can be hidden in the game settings.
  • The durability of some restraints and gags has been increased. Previously, the default durability for all items was 100. Due to changes to the item removal procedure, their durability can vary:Ball Gag - 150Bit Gag - 125Panel Gag - 175Tape Gag (Resin) - 125Steel Collar - 200Cleave Gag (Fabric) - 110OTM Gag (Fabric) - 90OTN Gag (Fabric) - 125Headbag (Fabric) - 125Headbag (Leather) - 175Mittens (Leather) - 150Mittens (Resin) - 125Shackles - 200
    • Ball Gag - 150
    • Bit Gag - 125
    • Panel Gag - 175
    • Tape Gag (Resin) - 125
    • Steel Collar - 200
    • Cleave Gag (Fabric) - 110
    • OTM Gag (Fabric) - 90
    • OTN Gag (Fabric) - 125
    • Headbag (Fabric) - 125
    • Headbag (Leather) - 175
    • Mittens (Leather) - 150
    • Mittens (Resin) - 125
    • Shackles - 200
  • The durability of other items remains at 100.

Struggle Rules :

The rules affecting the final effectiveness of removing items from the body have been updated.
Struggle (Hogtie):
  • 75% effectiveness by default (for all poses).
  • 35% effectiveness if mittens are equipped.
Struggle Head (Collar):
  • 100% effectiveness in the "Standing" pose (hands free).
  • 125% effectiveness in the "Sitting" pose (hands free).
  • 150% effectiveness in the "Kneeling" pose (hands free).
  • 0% effectiveness (hands tied/mittens only).
Struggle Head (Headbag):
  • 100% effectiveness in the "Standing" pose (hands free).
  • 150% effectiveness in the "Kneeling" pose (hands free). - 125% effectiveness in the "Seated" pose (hands free).
  • 0% effectiveness (mittens only).
  • 0% effectiveness (hands tied).
Struggle Head (Simple Blindfold):
  • 100% effectiveness in the "Standing" pose (hands free).
  • 75% effectiveness in the "Standing" pose (mittens only).
  • 50% effectiveness in the "Standing" pose (hands tied).
  • 150% effectiveness in the "Kneeling" pose (hands free).
  • 75% effectiveness in the "Kneeling" pose (mittens only).
  • 50% effectiveness in the "Kneeling" pose (hands tied).
  • 125% effectiveness in the "Seated" pose (arms free).
  • 75% effectiveness in the "Seated" pose (mittens only).
  • 50% effectiveness in the "Seated" pose (hands tied).
Struggle Legs (All):
  • 200% effectiveness in the "Seated" pose (arms free).
  • 75% effectiveness in the "Seated" pose (mittens only).
  • 50% effectiveness in the "Seated" pose (hands tied).
  • 50% effectiveness in the "On the Side" pose.
  • 100% effectiveness in the "On the Back" pose.
  • 25% effectiveness in the "On the Stomach" pose.
Struggle Head (Hard Gag):
  • 100% effectiveness in the "Standing" position (hands free).
  • 150% effectiveness in the "Kneeling" position (hands free).
  • 125% effectiveness in the "Sitting" position (hands free).
  • 0% effectiveness (mittens only).
  • 0% effectiveness (hands tied).
Struggle Head (Simple Gag):
Subscription levels1

Donut For Nanney

$4.8 per month
- You receive the latest My Pretty Toy builds (25th-30th) every month.
- You receive a role on the "Sleeper Agent" Discord server.
- Access to private Discord channels.
+ chat
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