Public News 01.10.2025
Happy Spooktober and hello!
We're back to the beginning of the month and that means it's morbin time!
I mean it's devlog time!
I mean it's devlog time!
The main work that happened in the last two weeks is work on the dialogue imaging system.
For everyone who missed it in the last few posts, that system is supposed to streamline the image process for dialogues in-game.
Until now, every image in-game was uniquely created for the specific situation where they are used in. Even events where two people just exchange a few sentences, the amount of images can go up to over 30 images or even more. That is because I need to have different images for when a person is talking and when they are not, then I need a few variations on the body position, and then all the variants for the different uniforms for the different levels. Even when the chat spans one word each, that's 2 images for the talking and up to 10 uniform variants. That makes 20 images minimum. The rendering of the uniform variants is no problem time- and workwise for me, since I have a pretty much optimized workflow for creating these, but those are still 20 images and at 1MB each that is 20MB. And that is for the third smallest event possible.
mind the school
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