Highly skilled 3D Character Artist with over 6 years of professional experience in the game industry, specializing in fantasy, sci-fi, modern, realism, and stylized art styles. Expertise in modeling creatures, animals, monsters, and humans, with high proficiency in anatomy, clothing, armor, equipment, and hard surface modeling. Experienced in cleaning and optimizing 3D scans, and well-versed in Unreal Engine and Unity. Comprehensive knowledge of game development pipelines and look development for films.