Reworking rooftiles and more
Figured I should let everyone know what am I currently busy with.
Before finalizing the tower, I decided to improve rooftiles for human buildings. The texture is more crispy now and features some custom parts with occlusion for triangular tower caps.
Naturally, this resulting in the nessessity to rework all human buildings that use this texture...
And since I had to get back to Townhall, I also improved the socle (nobody asked for it but here it is) and started a broad optimization pass resulting in a merciless massacre of hundreds of unnessessary vertices. Nobody will notice the difference except Hive's model checker and Warcraft III engine, of course.
warcraft
remaster
human