Shaping the Silhouette
Sometimes I intentionally go for a more angular lowpoly look instead of making everything round and smooth because it has more character this way. I first noticed this when working on Granary and Windmill structures, and even more so on the Slaughterhouse, it justed started to look bland when I smoothed everything out. I guess that's just one of those things that made the original Warcraft style what it was.
warcraft
remaster
human