18.06.26
So, eh... It's kinda hard. I mean...
New game must meet several criteria.
It must be not difficult to make. Because I know how much time it takes to create something, and, quite simply, I’m not sure what tomorrow will bring. Maybe next Monday I’ll die or something... I mean… Yeah. Of course, it’s not quite that dramatic, but my life right now feels like it’s shrouded in a thick fog. It's really hard to plan anything even a month in advance. Well. Yeah.
I think about the game every day. Some thoughts.
A new game.
Main priorities:
- Make it quickly
- Make it easy
- Scenes
- 2D, since there are no 3D assets, and creating them will take time - and I'm not sure how much time I have.
MP or FP?
MP
+More relatable to the target audience (I guess?)
+Focus on lots of encounters with girls
+So you don’t have to stress as much about the scenes
+I already have experience with MP
-Lots of girls means lots of characters, and each one needs to have at least some characterization.
-Less emphasis on scenes, since MP implies a quest-driven approach. Of course, you can include more scenes, but that makes scenes themselves lose its value.