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LiveGobe

LiveGobe 

JavaScript Developer

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About

I'm a JS Developer with experience in Express.js, Electron and jQuery.
 LG-Website - My own web application, supports files storing and sharing, and hosting your own Wikis!
Wikis use custom-made render engine built on Node.JS instead of MediaWiki.
If you want your wiki hosted on my platform, you can contact me via Discord, X or e-mail.
If you're using any of my projects or you just like any of them, consider giving me a tip!

Introducing the LiveGobe Wiki System (LGWS)

I’ve been quietly working on something huge — my own wiki engine, built completely from scratch: LGWS (LiveGobe Wiki System). And today I want to finally show what it can do.

What is LGWS?

LGWS is a custom markup-to-HTML engine tailored for game wikis, modding communities, and data-heavy projects.

It powers a syntax called LGWL (LiveGobe Wiki Language) — a lightweight, readable markup designed for fast authoring and flexible page structure.
LGWS currently supports:
  • Internal links ([[Page]])
  • External links ([https://… Label])
  • Sanitized inline HTML (keeps styling and data-*)
  • Template-style field substitution ({{{path}}})
  • Custom rendering modules (allows for dynamic data handling and content generation)
  • Structured data → HTML generation via JS/Lua-like modules
Everything is optimized for speed, modularity, and clean UI that fits modern aesthetics.

Current Features of the Engine

  • Full tokenizer (inline, block, tables, HTML blocks)
  • Sanitized HTML injection layer
  • Renderer for templates, modules, and page components
  • Light/Dark theme CSS compatibility
  • Extensible architecture for making and usage of new modules
For documentation on LGWS you can visit this Wiki.
To start editing wikis you'll need to first register an account here.

Have a good day editing!

ATLYSS-KB Release V0.1.0

(Image from development build, check it on GitHub)
ATLYSS-KB released with initial version 0.1.0!
When launched for the first time, it will prompt you to select game's extracted data folder (Must be acquired through AssetRipper with "Export Project" option).
--PARSING--
After selecting the folder you can go to Parsing tab to parse raw data into readable JSON format.
When you're done parsing, a Data Parsing will be available on the same tab.
Make all modules you want to parse be Green, red ones will be ignored.
If you want to see the parsed Modules, go to folder "resources/data/parsed" located inside the program folder.
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