Ivan

Ivan 

Creating Warhammer mods in RimWorld

3subscribers

9posts

Patch X

Added:
Legions: Added new textures for n Legions
Ultramarines: Mk4 and Mk3 lore accurate armor, 5 Mk4 Helmets - Legionary, Sergeant, Destroyer and "Red-Marked", Captain, Mk3 Helmet and Veteran Mk6 Helmet.
White Scars: 2 Mk4 Helmets - Legionary, Destroyer, 3 Mk6 Helmets - Sergeant, Veteran Sergeant, Captain and Veteran Mk2 Helmet
New weapons: Missile Launcher
A standard Proteus pattern missile launcher, widely used by Legions during the Horus Heresy. If you use CE, there are 3 types of ammunition available for firing: High Explosive, Phosphex, Tactical Nuclear.
An explosive rocket is similar in many ways to a conventional mortar round. A fosfex rocket sprays a toxic gas in the blast area and sets the entire area on fire.
The Tactical Nuclear Missile is a weakened version of the antigrain missile, but has collosal destructive power.
New armor: Mk3 and Mk4 Templates
In the near future, patches will be coming out quite often, and a lot of that will be due to texture updates for Legions. At the moment templates for all helmets are ready: Mk II - VI. As well as a template for armor types Mk III and IV. So every legion will have armor of these patterns. I plan to finalize the new Mk VI soon, after which I will add it as well.
New compatibility: Melee Animations and Xenotype Xenogerms
All melee weapon options now have their own animations, and you can enjoy beautiful duels between your astartes.
I also recommend that you use the Xenotype Xenogerms modification, which will allow you to create xenogerms and implant them into your pawns
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