Kanama Fit 1.2 (Android)
[NEW] Grid Mode Building.
[NEW] UI Scale.
[NEW] Multi-Select: Bringed back, now selection is much easier!
[NEW] Selection Drop Button: So you can drop the selection only when you actually need it, and without having to look into sky to drop.
[FIX] Shadow Quality is fixed, before that, shadowmap was locked on 8192, now you can set quality down to 256.
[FIX] Fixed custom parameters applying to regular props, which caused maps not loading in multiplayer.
[NEW] RAM Eco Mode. ON by default.
[Other] Selection doesn't drop when switching tools. Lock Tool now support Group Locking (You have to unlock props one by one, keep it in mind).
Removed all deprecated methods in the code, so CPU is having less work to do. Also Bounds pre-compiling was moved into loading screen loop, to spawn you into smooth environment, right after loading is done (fully). You may noticed in older versions that when spawning on a big map, fps drops and goes back only when bounds are compiled.
And one important thing to say about CPU usage optimization. Because this is my first experience with Unity, i don't know about all optimization tricks, including using matrices to store props. If i were using matrix dictionaries right from the start, then yes, performance would be much better, but now it's technically impossible and i have to rewrite half of the app to get it working, hope you understand.
However, on the other hand, little optimizations in the code helped actually a lot,
Here i gonna attach two screenshots:
On the first screenshot, you can see that FPS is about 20. (Kanama Fit 1.2)
