Максим К.

Максим К. 

enthusiastic developer / энтузиаст-разработчик

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[EN] GOH A&Rm - Authenticity & Realism v4.02

GOH A&Rm - Authenticity & Realism v4.02
RU-перевод патчноута
URL STEAM Authenticity & Realism
URL STEAM-collection Authenticity & Realism
=================================== EN
v4.02-bcfmt [ patch "a" - adaptive : "b" - balance : "c" - content : "f" - fixes : "m" - mechanics : "i" - integration : "t" - textures ]
/ Mechanics: / [10 entries]
- "Trophy Scaverage locker 6.0" - The script has been changed. Now all the enemy's units from the list has a high chance of ignition and a small chance of detonation of ammunition when the player destroys his body. With the [TSU] addon enabled, for those who particularly want to play arcade games rather than ARm, this mechanic will be active, but with a lower chance of triggering the script.
- "Trophy Scaverage Locker 6.0" - 2 additional events have been added, in addition to a fire in the tank interior: detonation of ammunition with a rupture of the hull and a more impressive detonation with a separation of the turret (if any). There is a chance of activation for the [TSU] addon, but it is relatively low.
- "Trophy Scaverage Locker 6.0" - The following units has been removed from the TSL script list: SU-5 (ussr) ; IS-2 mod.45 (ussr) ; T-35 (late) (ussr) ; T-28E (ussr) ; Elefant (ger) ; flammpanzer b2 (ger) ; panzer b2 (ger) ; Panzer VI Tiger 1H (late) (ger) ; Bizon I (ger) ; Grille M (ger) ; Ostwind (ger) ; Panzer V Panther A (ger) ; Panzer V Panther G (ger) ; Wirbelwind (ger) ; ISU-152 (fin)
- "Trophy Scaverage Locker 6.0" - The following technique has been added to the TSL script list: PzBefwg VI Tiger P '43 (ger) ; Pz.Kpfw. 747(r) mit KwK 3 (ger)
- "Trophy Scaverage Locker 6.0" - New logic to complement the new version of the TSL (Trophy Scavenger Locker) script mechanics - TSM (Trophy Scavenger Mined) script when the enemy leaves a damaged tank from the TSL list, the tank becomes available for capture (or available for repair and, further, available for capture), but with a certain probability, when captured by a player, it can be booby-trapped. Addon [TSU] - connecting a randomizer is similar to the TSL mechanics, but the chance of triggering is 2 times less.
- "Anti-Air Targeting 3.0" - The firing range of 37-40mm anti-aircraft autocannons has been increased by 30%.
- "Anti-Air Targeting 3.0" - The "grenade launcher" class of fighters has been banned from targeting air targets as part of the "Anti-Air Targeting" mechanics (testing)
- All fighters have been given the lowest 5th priority of shooting at aircraft, in the event that the previous 4 priorities are not active, namely: First priority: the threat of an emergency at close range, Second priority: Medium- and short-range armored vehicles, Third priority: medium-range vehicles and heavy weapons, Fourth priority: infantry and conventional targets.
- "Weather Switch ARmV" [ByNikral] in the game session is back in ARm, like in the old days. To switch, use the "Attack" - "Change of weather conditions" in the Control Panel. In total, there are more than 10 presets of weather conditions with different times of the day. Bad weather conditions severely reduce the visibility of all player units, including the bot. The button above the map is also placed. There were also 2 additional spaces for new buttons for the future. The button is functioning. To do this, any unit must be selected, then the button will be active to press and switch the preset weather conditions. This is more convenient than going into the unit's control panel and searching for the right category, although this method remains as a backup.
- Improved scripts for repairing own units with a bot
- The function from DMS "DC heritage sites" is disabled for such types of units as: "tanks" and "guns". "units" is left and will be disabled if necessary. The exception is the completely burnt out skeletons of machinery. Reasons for disconnection 4:
-- FPS. The largest load is created by the most detailed objects with the maximum number of polygons. These are tanks. The rest of the unit is in second place, and the guns are in third place.
-- Friezes create layers of models of map objects and these saved objects, while guns are no exception, because in their place, the guns of the defender bot will spawn in the same coordinates.
-- Rendering errors - GPU rendering engine fails due to overloading with erroneous data
-- Oversaturated battlefield with skeletons of units- the inability to conduct targeted fire in defense missions, the difficulty of driving enemy units along deliberately registered routes.
- All the searchlights available in the game now guide the enemy's aerial target, highlighting it.
/ Game modes: / [7 entries]
- (!) The mathematical dependence of MP bot resources no longer depends on the size of the player's army
- (!) Registration of new LUA variables that differentiate the size of waves in attack and defense. The difference in wave size is x1.8. The wave size of the defending bot has been reduced by -2 units per wave. The size of the waves of the attacking bot has been increased by +10.
- The spawn range of increased waves for missions in which the bot defends has been reduced to: from 1.5 to 2.0 minutes (more often)
- The spawn range of increased waves for missions in which the bot attacks has been increased to: 3 to 4 minutes (less often)
- Increase the maximum number of flag points for the addon [PT].
- (!) The Risk factor parameter on the strategic map has been removed from the ARm, as it restricts most players in choosing a map, given the choice with the maximum value of "stars". The risk factor is universal for a particular choice of global difficulty level and does not depend on "randomness". The parameters of a single risk factor are unified by 3/3 values for all levels of complexity.
- The enemy bot's veteran level for Global difficulty level IV is set to 4/8 (it was 2)
- The veteran level of the opponent's bot for global difficulty level III is set to 2/8 (was 1)
- The veteran level of the opponent's bot for global difficulty level II is set to 1/8 (was 0)
- The veteran level of the opponent's bot for the global difficulty level I is set to 0/8 (it was 0)
- Veteran in ARm only slightly increases % of the fighters' HP (at 8/8 veteran level, the fighter's HP is only 155% of the standard values) maximum), and with the "lowVet" addon, the HP bonus is not taken into account at all.
- The starting resources of the bot in MP have been increased for III and IV difficulties by 40%, respectively, from their current values
- The MP multiplier for defense missions has been increased for all difficulties, corresponding to the previous values of x1.5.
- The number of attacking troops in the player's defense missions has been increased in accordance with the new indicators of the minimum and maximum number of units participating in one wave. It should not affect the player's attack mission.
- Adjusted indicators of global complexity II
/ New integrated units: / [5 entries]
- A-32(T-32) '39 [ByMaxDrechsler].[GoH] is a prototype of the future serial medium tank T-34-76 mod.1940 designed by M.I.Koshkin in 1939. Redesign of the A-20 prototype from the BT-5 and a transitional version in the T-34-76 mod.1940. I did not take part in combat operations, because it is an experimental model. It is armed with a 76 mm L10 cannon (similar to the T-28 mod.38), 1 twin turret machine gun DT, DT-39 in place of the course . Compared to the T-34-76 mod.1940, it has worse visibility, the reservation is 20mm forehead (without tilt adjustment), 30mm sides. With a weight of 19 tons (versus 26 tons), the T-34 has higher maneuverability and speed characteristics, as well as suspension responsiveness. Added in 1939. The tree of research and technology development of the Red Army. Added to the enemy's spawn bot in the second half of the 39th and until the end of the 40th year with a low chance of occurrence. The Trophy Scavenger Locker 3.0 was added to the list of mechanical units. It is the most versatile tank of 1939, having mobility characteristics, a low profile similar to the BT-5, but less machine-gun armament compared to the T-28.
- T-34-100 mod.1945 [ByMace]/[WarThunder?] - A prototype of a medium tank. It was developed in 1945 on the basis of the T-34-85 with the installation of the D-10T (LB-1) cannon and a new turret for it. Added in 1945. The Tree of research and technology of the Red Army of the USSR. Added to the enemy's spawn bot in 1945. The configuration of the 100 mm D-10T LB-1 cannon (with 53-BR-412 armor-piercing projectile) corresponds to the ARm "Long Range" mechanics. The "Trophy Scavenger Locker" is missing from the list of unit mechanics.
- Imported USSR Studebaker US6 Truck (Lend-Lease) [ByMaxDrechsler]. Added to the Tree of development and research of technologies of the Red Army of the USSR. Added to the enemy's spawn bot in those motorized units of the Red Army where this truck is now found.
- ZSU-37 self-propelled anti-aircraft gun [ByMace]/[WarThunder?]. Armed with a 37mm 61K anti-aircraft autocannon. The crew consists of 4 tankmen and 1 tank commander. Added in 1945 to the tree of research and development of Technologies of the Red Army of the USSR. (The prototype was created in 1944). Added to the enemy's spawn bot 1944-1945. It has a grappling hook and is a Level II tractor. The logic of gun aiming is the ARm "Anti-aircraft targeting" mechanics. The 37mm 61K parameters are aligned with the ARm "Long Range" mechanics. The Trophy Scavenger Locker is missing from the list of mechanics.
- Prototype of the Pz medium tank.Kpfw V Panther I Ausf.F [ByMace]/[WarThunder?Armed with a new 7.5cm kwk-44 L70 cannon. The crew consists of 4 tankmen and 1 tank commander. Added in 1945. The German Wehrmacht's Research and Technology Development Tree before researching the Panther II "projects" with an 88mm cannon. Added to the enemy's spawn bot 1944-1945. The 7.5cm kwk-44 L70 parameters are aligned with the ARm "Long Range" mechanics. The Trophy Scavenger Locker is missing from the list of mechanics.
/ Configuration of units parameters: / [17 entries]
- Light tanks do not fire at medium and heavy tanks if there is an enemy aircraft within the range of the autocannon. The priority of light tanks over light tanks, armored vehicles and guns is the main one.
- Grille K '43 (ger) - A tow hook and the "tractor-3" parameter have been added to the model (mainly for attaching an ammunition cart)
- FlakPz.IV Ostwind (ausf.mit 5cm Flak.41) '44 (ger) - a tow hook and the "tractor-3" parameter have been added to the model (mainly for attaching an ammunition cart). The prefix tractor has been added to the name of the unit [3]
- Wirbelwind '44 (ger) ; BT-7A'39 (ussr) ; Nashorn '43 (ger) ; Pz.38h w40'41 (ger) - A tow hook and the "tractor-3" parameter have been added to the models (mainly for attaching an ammunition cart). The prefix tractor has been added to the name of the unit [3]
- sdkfz.251 D Zwilling 2x12cm - Adjusted the horizontal aiming angles of the mortar launcher to values of +110-110°. To put backwards or sideways to the opponent.
- Volvo (Supply - Shells) received a visual supply zone with the [RZ] addon enabled
- Germany's 10-cm NbW mortar has been upgraded to smoke status, meaning it is armed only with smoke mines. It has a suffix in the name (smoke)
- Pz38h w40 '41- the reload speed of 4 missiles has been increased from 220 seconds to 320 seconds.
- Karl Gerat 60cm '43 - MB 507 580 hp diesel engine - The power reserve of the 1200-liter tank has been changed from the rated values of 60 km to 48 km, taking into account the operating data in real field conditions from the crew. The reloading speed of the 600 mm cannon has been increased from 300 seconds to 360 seconds
- 160mm MT-13 (mortar) '43 - the reloading speed has been increased from 20 seconds to 35 seconds
- SU-14-1 152- mm mod.40 '39 (USSR) - Cost change of +10 CP (30), due to reconfiguration of self-propelled guns, increased range and accuracy of fire. Now it's a great counterbattery sniper with increased agility. (Self-propelled gun "Piona" hello)
- T-44-100 D-10T LB-1 '45 - TTX technology has been updated, errors in configs have been fixed, the values of the UHF and turret drive, breech parameters have been adjusted, and the passport values of the prototype have been taken into account. The incorrect 100 mm D-10C cannon was replaced with the 100 mm D-10T LB-1, and the range of armor-piercing shells was changed to APHE. Changes have been made to the number of ammunition for DShK and DT. The reservation has been changed, according to the project passport. ("Domestic armored vehicles 1941-1945." Volume II. Publishing center "Exprint". 2005)
- T-44-122 D-25C '45 - Performance characteristics of the mobility of unit have been updated, errors in configurations, engine power, and gun model have been fixed (D-25, instead of the correct D-25C), the passport values of the prototype have been taken into account. Incorrect indicators of frontal booking and tower booking have been corrected.
- T-44-122 D-25T '45 - Performance characteristics of the unit have been updated, the power reserve, traverse and reverse indicators have been changed, the passport values of the prototype have been taken into account. The booking of the turret forehead has been adjusted from 90 mm to 115 mm. ("Domestic armored vehicles 1941-1945." Volume II. Publishing center "Exprint". 2005)
- T-44-85 model 1944 '44 (early) - Performance characteristics of the technology have been updated, the power reserve, maximum speed, weight have been changed, and the passport values of the prototype have been taken into account. The turret forehead reservation has been adjusted from 90 mm to 115 mm. ("Domestic armored vehicles 1941-1945." Volume II. Publishing center "Exprint". 2005)
- Flak.18 / Flak.36 / Flak.38 / Flak.41 (ger) - increased walking speed
- Tankette tractor T-37a (fin) (ussr) - Cross-country speed increased by 25%
- Panzer VI Tiger I P (ger) '43 - updated the tank model, fixed errors in the code and configuration files of the model parameters
- Wirbelwind '44 (ger) - Turret rotation speed increased by x1.7
- Sdkfz.251d-17 '43 (ger) 2-cm - added the ability to fire as an air defense system within the framework of ARm "Air targeting" mechanics. Added to the list of ARm mechanics "Trophy Scavenger Locker"
- Panzer VI Tiger I P '43 (ger) - Reduction of frontal armor to the performance of the prototype VK.45.01
- All German high machine gun carriages (MG-34, MG-42, MG-131) have a script for the construction of more massive sandbags to protect the middle and lower parts of the carriage and the machine gunners themselves. One of the disadvantages is the inability to fire at close range up to ~ 10 meters, with a slight slope of the terrain.
- Pak.44 '44 (ger) - The priority logic of MACE targets has been changed to "Anti-tank class" from "Anti-aircraft class". The negative angle of the vertical declination of the gun has been increased. The rotation speed around the axis has been increased by 20%
- FlakPz.IV Ostwind has been renamed to FlakPz.IV Ostwind (ausf.mit 5cm Flak.41)
- IS-6 model 44 '45 (USSR) - DShK replaced with 14.5mm KPVT with anti-aircraft sight
- 150mm SW34 (ger) (fin) - construction of circular sandbags added to protect the searchlight body
- Bison I '39 (ger) - A change in the "Tractor" class from 3 to 2 due to overweight, given the weak suspension and engine for ACS tasks.
- Zis-30 Tank Hunter '41 - a hook hook and a "tractor 2" configuration have been added to the tank model.
- AP-2 Large Ammunition Cart '39 (ussr) - The configuration has been changed from "trailer 1" to "trailer 2". Slightly increased movement speed.
/ New integrated aircraft: / [1 entries]
- Fokker D.XXI-3 (fin) '39 imported low-wing fighter of mixed design from the Netherlands [ByValor]. It is armed with 4x Vikers 7 machine guns. It is missing from the Finnish Research and Technology Development Tree. It was added to the enemy's spawn bot from 1939 to 1943, before the captured bf.109G-6(fin) appeared. It is taken into account in the configurations of the reduced spawn in the [LAir] addon.
/ Configuration of aviation parameters: / [17 entries]
- IL-2 mod.42 '41 (USSR) - Low-level speed of the assault (without bombs) version has been reduced from 320 to 280 km per hour for more effective attack from 23 mm autocannons
- BF.109F-2 '40 (ger) - 20 mm MG aviation autocannon -151 replaced with 20-mm MG-FF/M
- bf.109F-2 '40 (ger) - The low-level speed of the assault (without bombs) version was reduced from 590 to 420 km per hour for more effective attack from the 20-mm MG-FF/M
- Bf.109E-2 (ger) - The speed of the AI aircraft in low-level flight mode has been increased by 15%
- Bf.109F-2 (ger) - The speed of the AI aircraft in low-level flight mode has been increased by 35%. The player's option without a bomb holder remained unchanged, due to the weak course armament and the need to increase the total time of the attack.
- Bf.109F-4 (ger) - The speed of the AI aircraft in low-level flight mode has been increased by 10%. The player has a bomb holder option - the speed of the aircraft has also been increased by 10%.
- Bf.109G-6 (ger) (fin) - AI and player aircraft speed increased by 20%.
- IL-2 mod.42 (USSR) - Version with bombs and missiles - The speed of the AI aircraft in low-level flight mode increased by 15%
- IL-2 1942 '43 (USSR) - Rearmed from 100kg FAB-100 bombs to ZAB-100-40P (100/ZH-38-kg ZAB-100-40P). The IL-2 version of the enemy's bot is armed with two such bombs.
- Aircraft spawn height parameters are prescribed for AI aviation
- IL-2 mod.42 with ZAB bombs (rus) - The flight speed has been increased for both the player and the bot. Assault version with missiles and autocannons mod. 41 - unchanged.
/ Squads - changes: / [10 entries]
- Assault Sapper Squad '42 (arm) (ussr) - Adjusted the cost of soldiers, according to their "shooting range" IV. The number of soldiers in the squad has been reduced from 12 to 8. (the total cost of the squad has decreased from 755 to 395)
- The squad of machine gunners from DT '39 has been renamed the Machine Gun Support Unit. The manual DT of the machine gunner has been replaced by the LEWIS machine gun.
- NKVD detachment '1940 - Change in the number of units from 12 to 8 fighters
- Red Army snipers '40 - Increase in number from 1 to 2 fighters
- Red Army Infantry Sniper Squad '42 - Reduction in number from 8 to 5 fighters
- Motorized detachments of the Red Army 1944. transferred from ZIS-5 to Studebaker
- Detachment of 1 sniper (ger) '40 - Increase in strength to 2 people. The unit was renamed the "Sniper Pair"
- Squad of 2 snipers (rus) '40 - Increase in strength to 3 people. The squad was renamed the "Sniper Troika"
- Sniper Pair Unit '39 (ger) - moved from 1940 to 1939 to study the German Wehrmacht Technology Research and Development Tree for 1RP. Requires study of the Regular Infantry Unit 1939-1941 I (ger) '39
- Branch Sniper Troika '40 (rus) - available for study in 1940, the Tree of research and technology development of the Red Army of the USSR for 1RP. Requires the study of the VDK 1940 Parachutist Detachment (rus) '40
/ Corrections: / [3 entries]
- Fixing disc magazines for Lewis machine gunners
- Tiger 1H "Early" '42 (ger) - Fixed incorrect registration of damaged models' camouflage
- The "trailer" functionality is disabled for all tanks to avoid problems with .mdl file entries that may conflict with the original one. Some types of weapons, such as Artillery self-propelled guns, Self-propelled howitzers and, of course, tankette tractors, remained with the possibility of a trailer. For tanks, there is no such urgent need to be a tractor.
/ Fortifications and emplacements: / [12 entries]
- Reinforcement of the Flak.5cm bot - moved to 1944-1945 spawn
year
- 9-cm Flak.41(i) (ger); 88-mm Flak.18 (ger) ; 88-mm Flak.36 (ger) ; 105-mm flak.38 (ger) ; 85-mm 52k (USSR) ; 76-mm M1938 (USSR) : 75-mm itk37 (fin) - Heavy anti-aircraft guns (not fortified) and separately Pak-44 '45 (ger) were given the opportunity to build a ring with bags (3 random variants)
- Fortification of the 100 mm BS-3 (ussr) - The limits of horizontal gun guidance have been increased by -5 +5 degrees, and the negative and positive angles of horizontal aiming have been increased
- Kwk-39 5cm platform (ger) fortification - the negative angles of vertical gun aiming have been expanded. Increased the amount of armor-piercing ammunition. Added 360 degree sandbagging. Added to the "Legacy" mechanic.
- Fortification-20mm 4x Flak.30 anti-aircraft gun (ger) - Registration of new 4x Flak parameters.30 with 2x+2x Flak characteristics.30. RPM 750. The cartridge recharge rate is 5 seconds. The number of shells has been changed to 140 AP and 280 HE.
- During the construction of the 1st phase of the Fort (formerly called the fort) at the flag point, explosive boxes also have an ammunition supply radius within the player's nation ARm mechanics "Nation Supply". When destroying crates (most often detonation of ammunition), the supply becomes inactive. 650 supply points, replenishing 1 supply unit every 1.5 seconds within a 15ed radius. The [RZ] addon includes a visual display radius. Does not replenish the resources of fortifiers, etc. engineering special resources, and also does not replenish the pot of meat stew.
- All anti-aircraft guns with autocannons of small and medium caliber (20-37-40-50), which are deployed during the construction of the fort at the flag points, as well as in some fortifications, have a minimum barrel inclination of 16 ° from ground level (the screenshot shows an outdated example at 35 °). These changes were made in order to balance the concentration of these installations strictly to combat aviation. To counter the infantry, the fort has 4 machine guns in the 4th phase of construction.
- Finland's fortification of the buried 40mm itk.40 has been returned to construction. This fortification version of the 40mm itk.40 has a limit of 20 degrees of vertical aiming from ground level strictly to combat enemy aircraft. It requires 50 units of fortifier resources and 1 "fortifier tools" for the construction of Early fortifiers. Included in the addon [EF]. Added to the GOH "Legacy" mechanic.
- Fortification 4x20mm flak.30 (ger) - Added the construction of sandbags over a small radius in two versions
- The German Casemate fortification was removed from the possibility of construction by fortifiers for Germany due to the lack of a model of the required height for the MG-131 for correct firing from the embrasures of the fortification, as well as numerous "complaints" that the integral DShK carriage contains a DShK model.
- The "Finnish Casemate with DShK" fortification has been added to Finnish Level II fortifiers. Included in the [EF] addon.
- The German fortification of the II level "Concrete pillbox" with MG has been redesigned. The obstacle for soldiers to enter the building has been eliminated. The error of not having a machine gun in phase 2 of construction in Cooperative mode is eliminated by integrating the machine gun carriage into the model of the pillbox itself, i.e. the pillbox will be installed immediately along with the machine gun carriage in phase 1.
/ Weapon configuration: / [40 entries]
- V2 A4 Rocket - Complete redesign. The trajectory of the rocket and its range have been rewritten. Limitation of the minimum launch distance. The warhead of the rocket (increased area damage, ignition of objects in a large radius from the detonation of the warhead), the visual effect of launching the rocket engine in the marching phase. The location of the physical attachment of the hook in the object model has been changed, because previously, when the tractor was hooked, there was a collision that could even cause CTD. At the moment, V2 A4 is the most ultimate and accurate weapon in the game. It is a priority target for enemy aircraft, in case it is detected by a bot during the first launch.
- V2 A4 (ger) rocket - the maximum range is temporarily set at 745 сonventional units and will be adjusted over time to take into account all updated indicators such as ballistics, engine power, rocket weight, distance accuracy, and more. The recharge rate of 1 launcher is 10 minutes. The recovery time for the next launch (that is, until the moment of recharge) is 60 seconds.
- ZAB-100-40P incendiary bomb for IL-2 1942 '43. It had a case made of 8 mm pressed cardboard, varnished, and contained 38 kg of thickened gasoline with a phosphorous fuse and a small explosive charge. The greatest effect is against the accumulation of enemy tanks, especially in forest plantations.
- The 122 mm 1910 (ussr) cannon - The firing range has been reduced by 30% due to the short barrel. These changes affected, among others, the SU-5 '39 (ussr).
- U-11 122 mm cannon from the KV-U-11 tank - The reload rate of the cannon has been increased from 20 to 25 seconds.
- 60cm Karl Gerat cannon - The firing range has been adjusted to the mortar level, that is, it has been reduced by 40% from current values. (also a balance with the V2A4 FAA, as it has unlimited game range)
- 160 mm MT-13 Mortar (USSR) '43 - Increased reload speed + 40%
- Heavy infantry DShK (rus) - the ability to fire at aircraft has been removed (not the AA version with an anti-aircraft sight)
- Bison I '39 (ger) - Changed the reload speed of the Sig.33 cannon to +25%
- Flak37 3.7cm (ger) cannon - Change in the accuracy of automatic direct fire by -10% from the previous values from r.055 to r.060
- flak43 3.7cm (ger) cannon - Change in the accuracy of automatic direct fire by -10% from the previous values from r.050 to r.055
- Autocannon Flak.37 3.7cm (ger) - the speed of switching to the track cartridge has been changed from 1.5 sec to 2.3 sec (i.e. reduced)
- Autocannon Flak.43 3.7cm (ger) - the speed of switching to the track cartridge has been changed from 1.5 sec to 1.9 sec (i.e. reduced)
- Coelian I : 2x Flak.43 3.7cm autocannon (ger) - the speed of switching to the next cartridge has been changed from 1.2 sec to 2.5 sec (i.e. reduced), taking into account the limitations in the turret space and 1 cartridge per autocannon + charger
- KPV-44 (ARm) and KPVT (MACE) are brought to a common denominator. The KPV-44 now uses a 14.5mm box rather than a placer. The penetration settings correspond to the KPVT version. KPVT uses the KPV-44 sound. Fixed an error with the IS-7 KPVT anti-aircraft machine gun because it used DShK cartridges. There are no cartridges unsuitable for a machine gun in the inventory of the KPV carriage. The KPVT rate of fire is taken from the KPV. Localization into RU and CN languages, correction of the EN translation.
- The 105mm kwk46 firing range has been adjusted as part of the ARm "Long Range" mechanics
- The entire class of autocannons of calibers from 15 mm to 20 mm has a preset range change from 300 сonventional units to 330 сonventional units, if not overwritten by the parameters of a specific gun.
- The entire class of autocannons of calibres from 37 mm to 40 mm has a preset range change from 400 сonventional units to 380 сonventional units, if not overwritten by the parameters of a specific gun.
- A new preset of 50-57mm medium-caliber anti-aircraft autocannons has been registered (in addition to 37-40). Preset characteristics will be added to all autocannons that fall within this range, if they are not overwritten with unique data according to the passport values. (so far, only the Germans have these, but this is temporary, until new ZSU appear)
(increased competitiveness in front of the 37-40mm class of autocannons)
- Flak.18 8.8cm anti-aircraft guns (including Flak.18 sdkfz8 8.8cm) and Flak.36 8.8cm now have excellent characteristics in favor of Flak.36 (not related to fortification Flak.18 8.8cm, since this type has its own "nerf")
- Flak.18 8.8cm anti-aircraft gun - Reduction of reload speed from 6 sec. up to 7.5 seconds.
- Flak.36 8.8cm anti-aircraft gun - Increased firing range from 450 сonventional units to 465ed. Increase the reload speed from 6.5 sec. up to 6.0 seconds.
- 76mm M1938 anti-aircraft gun - increased firing range from 400ed to 445ed. Reduction of the recharge rate by +1.5 sec.
- 85mm 52K anti-aircraft gun - increased firing range from 400 сonventional units to 455 сonventional units. Reduction of the recharge rate by +0.5 sec
- 5cm Flak anti-aircraft gun.41 - increase the firing range from 400ed to 440ed. (due to the higher velocity of the projectile, compared to the 3.7cm flak.37-43)
- 4x2cm Flak anti-aircraft gun.38 - Switching the operating mode of Sparky 2x Flak.38 for alternating firing 2x + 2x. Reducing the overall rate of fire from 1200 RPM to 880 RPM, increasing the reload speed from 9 seconds to 6 seconds. By reducing the rate of fire, the overall spread is reduced.
- 10.5cm Flak anti-aircraft gun.38/39 - Reduction of firing range from 500 сonventional units to 495ed. (according to the calculations on the passport, the difference in range between Flak.18 at 10.600 and Flak.38/39 at 11.800). Decrease the reload speed from 9 seconds. up to 13 seconds, according to the passport 12-15 seconds. The flight speed of the HE-munition has been adjusted to 880 m/s, the AP-munition to 860 m/s. The total weight of the anti-aircraft gun has been increased to 10,224 kg.
- 2x 3.7cm Gerat anti-aircraft gun.371 (Coelian I) - Increased firing range according to barrel length L/89 compared to 3.7 Flak.43 L/57 from 380 сonventional units to 430 сonventional units. Reduction of the recharge rate from 1.2 sec to 3.6 sec. Elimination of the error with limiting the firing range of NON-ammunition.
- 2x 5.5cm Gerat anti-aircraft gun.58 (Flakpanzer Coelian II) - Increased firing range from 5.0 Flak.41 L/87 from 440 сonventional units to 445 сonventional units. Increase the reload speed from 6 sec to 5 sec.
- Anti-aircraft autocannon 25-mm 2x 94KM L/76.6 (ZIS-12 94KM) - Increased firing range from 330 сonventional units to 350 сonventional units. due to the high velocity of the projectile at 930 MPS.
- Sdkfz.7/2 3.7cm Flak.37 '43 (ger) - 2cm Flak anti-aircraft autocannon.37 has been replaced by 2cm Flak.43. (Early version of Sdkfz.7/1 '39 armed with the same Flak.37)
- Hummel 15.5cm SFH-18 L/30'44 (ger) cannon - Adjusted the maximum range range of 1040 сonventional units to decrease (i.e. increase accuracy). The blocker was set to the maximum effective accuracy of 520 сonventional units. range, after which the accuracy drops to 1040 сonventional units, but also remains effective for this type of late long-barreled artillery.
- The Grille-K 15cm SIG-33 L/11G '43 (ger) cannon - The range of the spread at a maximum distance of 560 сonventional units has been adjusted to decrease (i.e. increase accuracy). This type of artillery is not long-range, because it has a short barrel and limitations of the positive vertical angle of aim, as well as the emphasis of the breech of the gun on the floor. (The Grille is more effective than the Bison II, both in range and accuracy)
- Bison-II '40 15cm SIG-33B2 L/11 (ger) cannon - The range of the spread at a maximum distance of 475 сonventional units has been slightly adjusted. The projectile's flight speed has been adjusted to fire a mounted trajectory. This type of artillery is not long-range, because it has a short barrel and limitations of the positive vertical angle of aim, as well as the emphasis of the breech of the gun on the floor. (Bison-II is the weakest representative of Howitzer self-propelled guns (in reality assault) in Germany).
- The 15cm SIG-33 L/11 (ger) cannon of the Bison-I '39 and the Sig.33 '39 stationary howitzer (ger) - A maximum range of 340 m with mounted fire and 140 m with direct fire, the maximum level of "spread" is set. Adjusted the projectile's flight speed for direct fire. The effective firing range is 140 сonventional units. This type is not a howitzer, but an infantry assault weapon for fighting vehicles, fortifications and manpower at short distances.
- Gun 203-mm B-4 25K (ussr) from SU-14-2 '40 - Registration of a new gun. The maximum range spread radius has been reduced by 610 сonventional units. The projectile's flight speed has been adjusted to fire a mounted trajectory of 230 MPS. This type of artillery can be used both as a medium-range and as an assault weapon, it has a short barrel and restrictions on the positive vertical angle of aiming, as well as the emphasis of the breech of the gun on the floor. The effective firing range is 180 сonventional units. (The SU-14-2 is not as long-range and accurate as the SU-14-1 152- mm BR-2, but its gun is more powerful).
- 75mm KAN-02 cannon used by SAV M43 mod.1944 '44 (fin) - Changing the firing range within the framework of ARm "Long Range" mechanics to 360 сonventional units. Reducing the range of fire along the mounted trajectory. Reduction of the scatter penalty when firing at maximum range, the penalty is triggered from 325 сonventional units for HE projectiles, 180 сonventional units for AP projectiles, 190 сonventional units for HEAT projectiles. The flight speed of HE-projectiles has been reduced to allow firing on a mounted trajectory. This type of self-propelled gun is used as an assault weapon, has a short barrel and a high velocity of projectiles.
- Karl Gerat 60cm L/8.4 cannon from Thor '43 (ger) - Firing range increased from 375 to 495 сonventional units. A penalty has been imposed for an additional reduction in accuracy, starting from a range of 355 сonventional units.
- Aviation autocannons: 15/20mm MG-151 (ger) ; MG-131(ger) ; 20mm ShVAK (USSR) ; 23mm VYA (USSR) ; 30mm MK-103 (ger) ; 30mm MK-108 (ger) ; 50mm BK-5 (ger) - increased AP armor penetration-ammunition, depending on the distance to the target and passport values
/ Bot emplacements: / [1 entry]
- Bot fortifications: SG-43, Maxima, 4xMaxima, DShK, DShK-AA, SG-43 (ussr) - adjusted the year of spawn at the points, according to the dates of operation and effectiveness of each of them
/ Bot balance: / [30 entries]
- The maximum concentration of enemy bot troops is 20% higher at 10 minutes, 15% higher at 15 and 25 minutes, 20% higher at 30 minutes, and 30% higher at 37.5 minutes. The final CP values were calculated based on the existing data for each type of difficulty. The total number of troops depends on the MP bot's resources and playing style, so the actual levels of bots may vary from game to game.
- The minimum threshold for starting MP bot resources has been changed from 1200 to: 1200/1400/1600/2000 for I/II/III/IV economic difficulties, respectively
- The chance of spawning stormtroopers with bombs has been reduced by 30% in the original ARm and -40% in the [LAir] addon. The emphasis is more on fighter aircraft.
- All motorized units of Germany (ger) - Redesigned and balanced spawn periods of each unit, added missing units
- Slightly increased time gaps between 1943-1944, 1944-1945, 1945-1945 (late) years of technological development of the bot
- Sturer Emil, Geshuetzwagen IV, sdkfz.251 D Zwilling 2x12cm, SU-14-1, SU-14-2, RBT-5, GAZ SU-12, T92 HMC, T93 GMC - a ban was imposed on the occupation of flags by an enemy bot, i.e. they stopped at a distance from them and had their own route
- T26E4 - the year of enemy bot spawn was moved from '45 to 44 (balance)
- T92 HMC - moved from '45 to 44' year of enemy bot spawn (balance)
- T30 - moved from '45 to 44' year of enemy bot spawn (balance)
- Churchill NA75 mk.4 - reduced the chance of the opponent's bot spawning '43 '44 by 35%
- The spawn chance of all US medium tanks '42-'44 has been increased
- 10-cm NbW mortar from Germany - increase the chance of enemy bot spawn by 20% to expose a smoke screen to the position of the defenders to lose player targeting (testing)
- 170mm k18 (ger); 210mm morser18 (ger) ; 203mm h17 (fin); 210mm h17 (fin); 155mm k17 (fin) - removed from spawn by the opponent's bot due to the extreme slowness of movement in the stowed position and getting stuck outside the boundaries of the map during spawn
- 105mm_m2a1 (usa) ; - 105mm_m3 (usa) ; 114mm_m1 (usa) ; 155mm_schneider (usa) - Added to enemy's spawn bot
- All German medium tanks of the Panzer II, III, IV (ger) series - increased the priority of spawn by the enemy bot of all periods
- Char 2C (ger) all 4 models - slightly increased chance of enemy bot spawn
- IS-1 '43, IS-2 '43 (ussr) - slightly increased chance of enemy bot spawn
- IS-2 '44, IS-2 '44, IS-2 '45 (ussr) - increased chance of enemy bot spawn
- ZIS-30 '41 ; SU-85 ; SU-85M ; SU-100 (ussr) - increased chance of enemy bot spawn
- SU-26 '41(ussr) - the enemy's bot spawn period was changed from 1941-1942 to 1941-1944. The source is A. Ryabkov. "Mysterious self-propelled gun 2020." and Yuri Pasholok. "The blockade survivor. The history of the creation and combat path of the Soviet self-propelled gun T–26-6 (SU-26)
- BT-7A (ussr) - the period of enemy bot spawn was changed from 1939-1942 to 1939-1941. All the cars were lost in 1941. (Source - M. Svirin "Stalin's Armor Shield. The history of the Soviet tank 1937-43." Yauza\EKSMO. Moscow. 2006)
- 75mm PAK-9738 (ger) - Enemy bot spawn changed from 1941-1943 to 1940-1942. Reduced chance of occurrence.
- Flak.18 88 (ger) - returned to the enemy's spawn bot (1940-1941)
- Flak.36 88 (ger) - returned to enemy spawn bot (1942-1943)
- Flak.38 105 (ger) - added to enemy bot spawn (1943-1945)
- Flak.41i 90 (ger) - slightly reduced probability of enemy bot spawn (1941)
- DIcker Max '41 (ger) - Changed the year of enemy bot spawn 1941-1943 to 1941-1942
- Char 2c bis (armored) '41 - Changing the year of enemy bot spawn from 1941-1942 to 1940
- Sturer Emil '42 (ger) - Changing the year of enemy bot spawn 1942-1944 to 1942-1943
- Churchill MK III (ussr) '42 - Change in value +5 CP (25)
- Panzerwerfer.42 '42 (ger) - Change in enemy bot spawn period from 1943-1945 to 1942-1945
- T-35 (late) (ussr) - the enemy's bot appears at the end of 1939, not at the beginning of 1940
- SMK '39 (USSR) and KV-1 '39 (USSR) - chance of appearance in the second half of 1939 increased by 10%
- The 1942 spawn bot for Germany is balanced towards Medium, Heavy and Tank Destroyers
- Panzer VI Tiger 1H "Early" - the enemy bot spawn period was changed from 1942-1943 to 1942.
- BT-2 25mm Anti-aircraft Light Tank '40 (USSR) - Added to enemy spawn bot from 1940 - 1945
- Char 2c '39 (ger) - Removed from enemy bot spawn in 1940, current spawn is 1939
- Chag 2c bis armored '41 (ger) - Removed from spawn by enemy bot in 1940, current spawn 1941
- Changes have been made to the spawn bot of all machine gun departments with heavy machine guns in Germany
- Added a new compartment type with a heavy low profile carriage for MG-131 for enemy bot 43-45
/ In-game balance: / [1 entries]
- Changes have been made to the number of flags for capture/defense depending on the sequence number of the DC battle: From 1 battle to 15 - 2 flags; From 16 battle to 35 - 3 flags; From 36 battle to 53 - 4 flags; From 54 battle to 70< - 5 flags.
/ Camouflage and textures: / [20 entries]
- Panzerbefehlswagen VI Tiger I P - new camouflage standard-summer-steppe-winter-broken
- A-32(T-32) mod.39 '39 prototype (ussr) - New camouflage textures
- Fokker D.XXI-3 (fin) '39 - New textures. The model with the destroyed case is temporarily unavailable.
- T-34-85 D-5T '43 - Fixed elements of missing textures (for example, headlights), fixed palette values, specular-reflections of light from some metal elements
- T-44-100 D-10C '45 - Redesigned summer and winter palette, added desert camouflage. Fixed elements of missing textures, added specular sources-reflections of light from metal elements
- T-34-100 mod.1945 - Summer-steppe-winter camouflage
- SU-57B '43 - Redesigned summer camouflage, redesigned winter texture. Fixed elements of missing headlight textures and tool thread textures. Specular sources have been added, reflecting light from metal elements.
- SU-122P '44 - Redesigned summer textures. Fixed elements of missing textures of the rear engine grille and the texture of the cannon thread. Specular sources have been added, reflecting light from metal elements.
- IS-6 '45 - Redesigned summer textures, added steppe camouflage
- KV-220 mod.1 '42 - Redesigned summer textures. Specular sources have been added, reflecting light from metal elements.
- 94-KM ZIS-5 '44 - Fixed glass textures. Specular sources have been added, reflecting light from metal elements.
- Geschuetzwagen IVb '41 (ger) - Repair of all "broken" textures of destroyed vehicles.
- All types of camouflage for Studebaker US6 (ussr) have been rendered. The color of the paint has also been changed.
- KV-5 '41 - The juiciness of the color palette has been adjusted. Added additional reflection of light from some metal surfaces
- Panzer VI Tiger I P (ger) '43 - updated all textures. A map of metal normals and lighting has been created.
- ZSU-52 '45 (ussr) - 4 standard MACE camouflage. In ARm, Camouflage No. 2 is used on the steppe/desert map type.
- Pz.Kpfw Panther Ausf.F - Redesigned MACE 1st iteration camouflage. In the order "summer (kamo)-steppe(desert)-winter"
- IT-3 '39 (USSR) - The camouflage of the destroyed hull was drawn (winter)
- Finnish and Red Army "machine gun casemate with DShK" (fin) (ussr) - the summer and winter textures of concrete were changed.
- Pz.Kpfw V 'Bergepanther' (W-SS) '43 (ger) - Winter camouflage is rendered
/ Battle maps: / [1 entries]
- Natramala and Natramala maps (winter) - missing ARm scripts have been added, processing of third-party MACE scripts from CE2 has been blocked.
/ Balance of economics and research: / [90 entries]
- The cost of studying the 1943 Red Army +10 RP (20), The cost of studying the 1945 Red Army +5 RP (30), - The cost of studying the 1942 Red Army +5 RP (22), The cost of studying the 1943 US Armed Forces +20 RP (35), The cost of studying the 1944 US Armed Forces +20 RP (35), The cost of studying 1945 of the US Armed Forces +10 RP (30),
- 10-cm NbW German mortar - Cost reduction by -100 MP (200) - 4 CP (4) - 2 RP (0)
- 37mm pak36 (late) '41 - Cost change by -125 MP (275) - 4 CP (10)
- 50mm pak38 (late) '42 (W-SS) - Cost change to - 6 CP (13)
- 82 mm BM-37 (phosphorus) [bot] - Does not appear as part of the army management after being captured by the player
- Sdkfz 251/1 w40 "stuka zu fuss" '43 - reload speed of 6x missiles increased from 300 sec to 320 sec
- Pz38h w40 '41 (ger) - cost change -650 MP (1600)
- A-32(T-32) mod. 39 '39 (USSR) - requires the study of the BT-7 and T-28 mod. 38, but is not required to study the top tank of 1939. Cost 785MP 25 CP 1 RP.
- IT-3 mod.33 '39 - cost reduction -1 RP (0)
- Fi.156 '39 (ger) ; Po-2 '39 (ussr) ; Po-2 '39 (fin) ; Piper j-3 (usa) - The cost of calling early scouts has been changed to -3 or 5 CP (5)
- bf.109F-2 '40 (ger) - The cost of calling the assault version (without bombs) of the fighter has been reduced by -5 CP (5) due to low efficiency.
- M4A2 75 early (ussr) - Change of the year of study from 1942 to 1941
- M4A2 76w early (USSR) - Change of the year of study from 1943 to 1942. Requires the study of M4A2 75 late.
- T-34-57 mod.41 '41 (USSR) - Cost change -3 CP (22)
- M4A2 75 early '41 (ussr) - Cost change +100 MP (775)
- M4A2 75 LATE '42 (USSR) - Cost Change +100 MP (775)
- M4A2 76w early '42 (USSR) - Cost change +200 MP (920) + 5 CP (25)
- M4A2 76w late '43 (ussr) - Cost Change -5 CP (20)
- Valentine Mk.VII '41 (ussr) - Cost change +3 CP (20)
- M3A1 Stuart '41 (ussr) - Change of the year of study from 1942 to 1941
- M3A1 Stuart '43 (USSR) - Change in value -3 CP (12)
- Valentine Mk.IX '43 (ussr) - Change in value -5 CP (15)
- SU-14-2 203- mm mod.40 '40 (USSR) - Change in value -5 CP (25)
- IS-2 mod.1943 '43 (USSR) - Cost Change +200 MP (1725) +5 CP (35)
- T-44-100 D-10C '45 and T-44-122 D-25C '45 require research T-34-100 D-10T LB-1 '45
- T-34-100 mod.1945 - Cost 0 RP 950 MP 25 CP
- SU-5-2 mod.1930 '39 - Change in value +5 CP (25)
- KV-8 mod.1942 '42 (USSR) ' - Change in value -2 RP (0)
- T-70 mod.1942 '42 (ussr) - Change in value -1 RP (0)
- BM-8-24 model 1941 '42 (USSR) - Change in value -1RP (0)
- T-34-T-0 (small arms) '42 - Change in value -1RP (0)
- SU-76 (USSR) - Change in value -3 CP (12)
- SU-85 (ussr) '43 - Cost change -5 CP (20)
- SU-85M (ussr) '44 - Cost change -5 CP (15)
- Ferdinand '43 (ger) - Adjusted incorrect cost by +6 CP (40)
- Panzer VI Tiger 1H "Hunt" (W-SS) '43 (ger) - Adjusted incorrect cost -5 CP (30)
- T-50E '1943 (ussr) - Value change +4 CP (12)
- The study of the III level of protection of the allied bot in defense missions has been moved to the last year of the Technology Research Tree and requires the study of a line of top-end unit (for all nations)
- The study of the II level of protection of the allied bot in defense missions has been moved forward 1 year for all nations
- KV-85 '43 (USSR) - Does not require study KV-122 '43 (ussr)
- 160 mm MT-13 Mortar (USSR) '43 - Cost change -8 CP (12) [due to low accuracy, although high range]
- M10 Wolverine '43 (ussr) - Cost Change -100MP (875) -5 CP (20)
- ISU-122C D-25C '45 (USSR) - Moved to 1944 for research and Development of technologies of the Red Army of the USSR
- KV-46 Buganov '43 - cost change + 450MP (2150) +10CP (40)
- KV-5 '42 - cost change +5CP (40)
- SU-100Y '40 -cost change +5CP (35)
- Flak anti-aircraft gun.38 10.5cm - Moved from 1943 to 1945 by the German Research and Technology Tree
- Stug.IV G '43 (ger) - cost change from 19 to 17 CP
- Hetzer '43 (ger) - cost change from 24 to 15 CP
- Stug.III G '43 "late" (ger) - cost change from 15 to 17 CP
- Sturmpazner IV "Brummbar" '43 (WSS) (ger) - cost change from 1240 to 1440 MP ; from 30 to 20 CP
- 1943 year of the German Wehrmacht Development Tree - 10 RP points transferred from the study of detachments and units to the 1944 trigger study
- 1943 year of the Red Army Development Tree of the USSR - 5 RP points from the study of detachments and units were transferred to the 1944 trigger study
- IS-4 '1945 with submachine gun paratroopers (USSR) - removed to study the Development Tree of the Red Army of the USSR due to a change in the MACE model and the inability to transport troops
- 20-cm leLDgW Mortar '43 (ger) - cost change from 600 MP to 720 MP and from 15 CP to 12 CP
- Ferdinand '43 (ger) - cost change from 40 CP to 35 CP
- Panzer IV ausf.J '44 (ger) - cost change from 590 MP to 490 MP from 11 CP to 14 CP
- Panzer III ausf.N '44 (ger) - cost change from 11 CP to 15 CP
- Tiger I ausf.E '44 (ger) - cost change from 1280 MP to 1040 MP from 30 CP to 27 CP
- Pak.44 '45 (ger) - cost change from 30 CP to 25 CP
- Panzer VI Tiger 2 ausf.b sla16 '45 (W-SS) (ger) - Cost change from 40 CP to 35 CP
- Sturmpanzer 5 ausf.G '44 (W-SS) (ger) - Cost change from 35 CP to 30 CP
- Grille.K '43 (ger) - cost change from 25 CP to 20 CP
- Pz.Bef.Wg. VI Tiger I (P) '44 (ger) - Moved to 1944 by the German Technology Development and Research Tree.
- Panzer VI Tiger 2 P '44 (ger) requires study Pz.Bef.Wg. VI Tiger I (P) '44
- Sdkfz.251/20 Sheinwerfer '43 (W-SS) (ger) - Cost change from 12 CP to 8 CP
- Panzer VI Tiger 2H ausf.B '45 (ger) - Cost change -2 RP (1 RP)
- Sdkfz.234/1 (ger) - Cost change -1 RP (0 RP)
- Panzer VIII 'Maus' (ger) - Cost change -7 RP (8 RP)
- Me.262 'Pulkzerstorer' '43 (ger) - Cost change -3 RP (1 RP)
- E-100 ausf.A '45 (ger) - Cost change -3 RP (6 RP)
- JagdTiger '45 (ger) - Cost change -1 RP (3 RP)
- Pz.Kpfw V Panther I Ausf.F '45 (ger) - Cost 0 RP 22 CP 1250 MP
- Pz.Kpfw V Panther II 8.8cm ver.1 '45 (ger) - Cost change +5 CP (30)
- Pz.Kpfw V Panther II 8.8cm ver.2 '45 (ger) - Cost change +5 CP (30)
- Char 2c bis '40 (ger) - Cost change - 5 RP (35)
- Char 2c bis armored '41 (ger) - Cost change - 5 RP (35)
- Panzer V Panther D '43 (ger) - Cost change +2 CP (27)
- Panzer V Panther A '44 (W-SS) (ger) - Cost change +5 CP (25)
- Jagdpanther V '44 (ger) - Cost Change +5 CP (30)
- 8.8cm Pak-43 (W-SS) '44 (ger) - Cost change -700 MP (950)
- 10.5cm flak.38 '45 (ger) - Cost Change -650 MP (1150)
- Grille ausf.K '43 (ger) - Cost Change -5 CP (20)
- Elefant '44 (W-SS) (ger) - Cost Change -3 CP (32)
- Sdkfz.251-21 3x20mm (W-SS) (ger) - Cost Change -5 CP (15)
- Bison II '40 (ger) - Does not require learning 155 mm GPF (ger), as 155 mm GPF (ger) requires the optional ARm DLC "Liberation".
- SU-14-2 '40 (ussr) - Cost change +5 CP (30)
- V2 A4 '44 (ger) rocket - cost change from 7450 MP to 24550 MP. Removed from spawn by the opponent's bot.
- Pz.Kpfw VI 'Bergetiger' VK 4501H Ausf.E '44 (ger) - Change in value -7 CP (15)
- Pz.Kpfw V 'Bergepanther' (W-SS) '43 (ger) - Change in value -9 CP (12)
- Me.262 A-2A Strumvogel [SC 500] '44 (ger) - Cost change from 15 SP to 10 SP ; from 20 CP to 15 CP
- Me.262 A-1 U4 Pulzerstorer '44 (ger) - Cost change from 1 SP to 0 SP ; from 20 CP up to 15 CP.
/ Music, sounds, voice acting / [26 entries]
- Added additional sounds of unit ignition
- Updated voice responses for the entire infantry ARm of Germany with the distribution into the following categories:
-- Classic version (regular infantry and everyone outside the categories)
-- Luftwaffe (from anti-aircraft gunners to field units), including officers and junior officers without shoulder belts
-- Falshirmyagersand junior officers without a belt
-- Panzergrenadiers and motorized infantry
-- Fortification engineers
-- Field mechanics, miners and sappers
-- Wehrmacht officers and junior officers without shoulder belts, including tank commanders of the Panzerwaffe of the Wehrmacht (outside the tank), Spotters art. Fire, Colonel
-- Assault units of the Wehrmacht
-- Saboteurs
-- W-SS (universal)
-- Panzerwaffe Wehrmacht tankers outside the tank
- Updated voice responses for the entire infantry ARm of the Red Army with the distribution into the following categories:
-- Classic version (regular infantry and everyone outside the categories)
-- Officers and sergeants, fire spotters
-- Gunners
-- The Guards
-- Airborne troops
-- Assault sappers
-- Fortification engineers, miners and engineers
-- Infantry snipers
-- Partisans and civil defense
-- Veterans and all elite units
-- Tankers of the Red Army outside the tank
- Updated 2 music tracks (1- preparing for battle: All Nations 2- preparing for the battle of the Red Army)
/ Interface: / [6 entries]
- New portraits of DC
- The order of the USSR mod's unit cards has been changed in the "Reinforcements" section of the army management menu in the order of grouping Officer of the highest command -> Infantry units -> unit-> Machine guns -> Mortars - > PT guns -> Wheeled and semi-tracked vehicles -> Armored vehicles -> Light tanks -> Medium tanks -> Heavy tanks - > Self-propelled guns -> Tank destroyers -> Captured units- > Special unit assignments -> Assault rifle squads on Red Army tanks + sorting by year of research within groups
- 94-KM ZIS-5 '44 - Redesigned portrait
- All command vehicles are marked with an additional icon in the game interface
- The order of the 1943 tank research of the Red Army of the USSR has been changed, the layout of the 1943 research tree has been edited
- For tractors, the prefix [x] has been added to the name in all languages, where x is 1/2/3 Tractor level. Some prefixes may be missing, please tell us which unit.
- The prefixes of the "Tractor" type of unit have been changed for each type. The registry has been updated. Added a color difference between grades 12/3 within the "Orange" color palette
/ Addons: / [1 entry]
- For [PT] and [AiO] addons, the number of points to win has been increased by 100 (2850)
/ Optimization and other technical changes: / [5 entries]
- In order to minimize the burden on the quantization process during the post-processing of events by the engine during the destruction of a particular technique, the scripts for the destruction of PT and field guns were optimized with a reduction in the number of special effects during the detonation of ammunition. The unnecessary and inappropriate ignition effect has been removed.
- Changes have been made to the configuration of the manager of generated objects on the battlefield - a 30-50% reduction in the type of objects for the original and the lowPC, hPC addons, depending on the initial values
- Fixed the display of aircraft wrecks after the crash by repairing the original scripts for aircraft interaction with the environment.
- Constant optimization of the client's size by rejecting LOOSE files, consistent archiving of directories in .PAK format.
- An audit of the data and configs was conducted to verify the overall changes in order to minimize the number of errors in relation to missing data.
/ Localization: / [3 entries]
- Full localization of patchout changes in 3 languages: EN, RU, CN
- Correction of translation errors in 3 localizations: EN, RU, CN, especially the changes affected CN.
- Numerous edits of 3 localizations: EN, RU, CN.
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