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Syndicate Guild

Syndicate Guild 

dayz mods from Syndicate Guild

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About


Hello, we are the modding team for the DayZ game.
All our mods you can use for free, through the collection in the workshop, without repackaging. But if you want to repack our mod, then you need to thank the team for the time and effort spent.

Update mods

Updated EFT Full Pack mod and its parts:
EFT_Doors.pbo
- Added card key and keys (total now in the mod card key - 16 pcs, keys - 16 pcs.)
- Changed key card models to new ones
EFT_Case.pbo
- Updated scripts, added possibility to put new keys and key cards into corresponding containers
EFT_Barters.pbo
- Added WZ wallet
Updated mod Syndicate Mapping Assets:
Syndicate_Metro2.pbo
- Fixed geometry of tunnels SM_Tunnel_1, SM_Tunnel_2, SM_Tunnel_3.
Translated with DeepL.com (free version)
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Syndicate Hideout mod has been updated:

- Each module can now be enabled or disabled for building in the hideout, if disabled the hologram will not be displayed.
- Added Swing Module:
The module only has 1 level.
It requires items to build it. (Customizable in config).
After installing the module you can interact with it, the time of use is 120 seconds, after that the player loses 3000 units of food and water, and there is a chance (configurable in the config) to get a fracture, but in exchange gets infinite stamina for 900 seconds, the last 40 seconds of action appears shaking and a small tunnel effect.
- Added Heating module:
The module has only 1 level.
It requires items to build it. (Customizable in config).
Once the module is installed, you can only start a fire in it.
- Fixed compatibility with DNA Keycards mod. (in the free version in steam also)
- Code optimization, minor edits.

Syndicate Loot System mod has been updated

The Syndicate Loot System mod has been updated:
- Added new corpses (7 variations)
- Fixed player passing through search objects
- Fixed creating config files if there is already a Syndicate folder in the profile folder

Updated Syndicate Hideout

Updated Syndicate Hideout mod:
- Added Water Collector module, has 3 levels, each level increases the number of water canisters produced by 1.
When running with the generator on, it takes 300 seconds to produce a canister of water (5L) from the water filter.
When running with the generator off, the production time increases to 1800 seconds.
- Fixed description of the hologram and the lighting module itself.
- Fixed pixelhunting on the lighting hologram.
- Rewritten the mechanics of upgrading the shelter with the help of the Admin's Hammer.
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Syndicate Hideout

Syndicate Hideout base module that allows players to set up a hideout, other modules will be sold separately, the base module includes:
- Hideout crafting kit (requires a lot of resources to craft the whale of the hideout itself).
- Hideout installation kit (puts the hideout itself).
- Customizable offset coordinates of the shelter in the config relative to the installed door.
- Customizable items needed to improve each module in the mod config.
- Module Ventilation, if the generator works, heals players (customizable in the mod config)
- Module Generator (each level of generator has a different volume of fuel tank).
- Module Storage (each level of storage has a different number of slots).
Known problems:
- Inside the shelter crookedly put items used holograms for installation.
- The Heating module is not ready yet, the higher the coordinates of the shelter, the colder it is. It is necessary to put fires, barrels, etc. for heating.
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