RoSA Now Has ShaderMaps
From now on, RoSA will be updated every month with a pack of PBR shader maps designed for use with
Proper Shaders. (obviously, new HD textures continue to arrive as usual)
At the moment, PBR shader maps have been manually created for about 200 of the textures most frequently used in the game. This number will grow over time, and we will continue to make adjustments and improvements in line with future updates to both RoSA and Proper Shaders.
Proper Shaders for III and VC will also support PBR shader maps, though this may take some time, as I intend to release them alongside my "Proper Retex" projects. Rest assured, these projects will not interfere with the development of RoSA; in fact, the games share many of the same textures.
I will release the RoSA update once I’ve had some sleep. It’s currently 7:08 AM, and I’ve been working on the mod’s release since 9:00 AM yesterday.
Enjoy the images bellow.

