Update on my solo dev journey: From a simple prototype to dieselpunk ocean horror. Balancing a day job and a 1-year-old baby!
Hi everyone! A couple of months ago, I shared the first tech prototype of my Dredge-inspired game where robots lost their purpose after human extinction. Back then, my son was 10 months old. Now he’s officially 1 year old, and despite having zero time between my day job and family duties, I’m still pushing forward in Unreal Engine with small steps.
Here is what’s new in the second version:
• Shifting to Horror & Dieselpunk: Reworked the boat entirely to give it a heavy, industrial feel. Added realistic wave-rocking, clean water reflections, and low-poly clouds.
• The Energy Bind: Your character’s flashlight, movement, and survival now fully depend on energy. To recharge, you must return to the boat. You are literally tethered to your vessel.
• Basic Fuel Mechanics: Added an entry/exit system for the water, and now you can refuel the boat's tank using fish.