Oct 27 04:53 · AI content
IMMUNKA 0.4.3 — bosses, projectiles and hit feedback
IMMUNKA 0.4.3 — bosses, projectiles and hit feedback
A 2D survivor roguelite inside the human body
Pick a hero, dodge the swarm and combine weapons, items and mutations
Attacks are automatic; you control movement, your dash and your ability
Pick a hero, dodge the swarm and combine weapons, items and mutations
Attacks are automatic; you control movement, your dash and your ability
Version 0.4.3-combat / 28 October 2026 / English + Russian
What's new
Bosses move faster, fire in bursts and alternate their signature attacks with telegraphed leaps
Landing zones appear before the jump, and phase changes no longer cancel an attack already in progress
Boss health scales with organ depth, while damage scales with the wave
Landing zones appear before the jump, and phase changes no longer cancel an attack already in progress
Boss health scales with organ depth, while damage scales with the wave
Weapons have clearer projectile and hit profiles: compact shapes, short trails and feedback at the actual impact point
Effects cover less of the enemies and danger zones
Infection foci stay at their announced location after activation and open after the warning
Effects cover less of the enemies and danger zones
Infection foci stay at their announced location after activation and open after the warning
Your run
Mouth → a middle organ → Lower Gut → Sepsis
Defeat each boss, collect the loot, then press E at the open exit
Keep your build between organs
After Sepsis, finish or continue into a harder cycle
Defeat each boss, collect the loot, then press E at the open exit
Keep your build between organs
After Sepsis, finish or continue into a harder cycle
How to play
Browser: desktop Chrome or Edge with WebGL 2 and a keyboard
Click Run game, then the start button
The browser build is solo; saves stay in this browser
Click Run game, then the start button
The browser build is solo; saves stay in this browser
Windows / Linux: download and extract the entire archive from itch.io
Follow START_HERE inside
No Godot installation needed
Local co-op and experimental LAN are available in desktop builds with matching versions
Follow START_HERE inside
No Godot installation needed
Local co-op and experimental LAN are available in desktop builds with matching versions
WASD — move / Space — dash or confirm / Q — ability / E — interact / Tab — stats / Esc — pause
Tell us what needs work
Which hero and build did you use?
Which boss attacks made you move, and which were hard to read?
Could you follow your shots among enemy projectiles? Did infection foci open reliably?
For bugs, include the version, browser or OS, hero, organ and steps to reproduce
Which boss attacks made you move, and which were hard to read?
Could you follow your shots among enemy projectiles? Did infection foci open reliably?
For bugs, include the version, browser or OS, hero, organ and steps to reproduce
This is a playtest; balance, performance and co-op are still being refined
Mobile controls and browser network co-op are not supported
Linux has been tested through WSL2; native desktop reports are welcome
Mobile controls and browser network co-op are not supported
Linux has been tested through WSL2; native desktop reports are welcome
We use AI-assisted tools for artwork, code and some text
There is no online generation during gameplay
Supporting development is optional and does not promise a Steam key or release date
There is no online generation during gameplay
Supporting development is optional and does not promise a Steam key or release date
en