creator cover iBEARDBROS
iBEARDBROS

iBEARDBROS 

Just not genius dude making some stuff

Blog contains AI content

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9posts

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About

Modding Workshop — BG3 • Fallout 4 • World of Warcraft

I create, fix, and improve mods for Baldur’s Gate 3, Fallout 4, and World of Warcraft.
Most of my work focuses on solving problems that are often left untouched: broken or outdated mods, compatibility issues, missing features, UI problems, localization, scripting errors, and mods that need proper integration into larger setups.
  • For Baldur’s Gate 3, I work on mod fixes, localization, icons, portraits, spells, tooltips, compatibility patches, and restoring or updating abandoned mods.
  • For Fallout 4, I create Horizon compatibility patches, xEdit tools, automation, BodySlide and outfit conversions, performance fixes, mod integration, and various utilities for large modlists.
  • For World of Warcraft, I mainly work on addon improvements, UI customization, Lua fixes, unit frames, cast bars, buffs and debuffs, tooltips, minimap elements, and compatibility with newer addon versions.
I also build small tools and automated systems when a problem would otherwise require a lot of repetitive manual work.
Here I’ll share finished mods, fixes, patches, tools, test builds, updates, and ongoing projects.
If you enjoy my work and want to support further development, testing, and maintenance — your support is always appreciated.

Одна страница, три игры, один общий язык - One Page, Three Games, One Common Language


 
🇷🇺 Почему страница на английском?
 
Небольшое пояснение для русскоязычных подписчиков.
 
Я решил оформить основную часть страницы на английском, потому что большинство моих модов, патчей и инструментов рассчитаны на международную аудиторию — Baldur’s Gate 3, Fallout 4 и World of Warcraft объединяют игроков и моддеров из разных стран.
 
Английский в данном случае — просто общий язык, на котором информацию смогут понять больше людей.
 
При этом я никуда не пропадаю из русскоязычного сообщества. Посты, пояснения, ответы на вопросы и локализации по-прежнему могут выходить на русском и английском, когда это имеет смысл.
 
Главное здесь не язык страницы, а то, чем я занимаюсь: исправляю моды, чиню баги, делаю патчи совместимости, локализации, инструменты и дорабатываю проекты, которые иначе могли бы остаться сломанными или заброшенными.
 
Спасибо всем, кто следит за работой и поддерживает проекты. ❤️
 
 
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🇬🇧 Why is the page in English?
 
A small note for everyone visiting the page.
 
I chose English as the main language because most of my mods, patches, and tools are made for an international community around Baldur’s Gate 3, Fallout 4, and World of Warcraft.
 
English simply gives players, testers, and mod authors from different countries a common language for releases, documentation, bug reports, and development updates.
 
That doesn’t mean everything here will be English-only. When appropriate, posts, explanations, support, and localization updates may also be available in Russian and English.
 
The main focus remains the same: fixing broken mods, solving bugs, creating compatibility patches, localization, tools, and improving projects that might otherwise remain outdated or abandoned.
 
Thank you to everyone who follows and supports my work. ❤️

EquipmentLoadoutsMCM V3.0.2.2

Version 3.0.20 adds full Musical Instrument support to Equipment Loadouts MCM.
 
Musical instruments are now saved and restored together with the rest of your equipment and are fully integrated with Character Loadouts, Global Presets, JSON Import / Export, Required Mods detection, Create Missing Items and Equipment Preview.
 
The mod supports up to 10 loadouts per character, including weapons, armor, camp equipment, dyes, transmog appearance, dual-wield setups and now musical instruments.
 
Older Global Presets remain compatible. To include an instrument in an existing preset, simply save it again with v3.0.22. 
 
Now available on Nexusmods https://www.nexusmods.com/baldursgate3/mods/25183
BG3 Feat Forge 2.5.0 Realese Ready
Level required:
Developer Support

BG3 Feat Forge

BG3 Feat Forge is a standalone Windows tool for creating, editing, cloning, analyzing, validating, and packaging feats for Baldur’s Gate 3.
It is designed to replace a large amount of manual work with LSX files, Stats entries, localization files, icons, dependency chains, UUIDs, and PAK packaging.
The goal is simple: let modders work with feats through a structured visual editor while still preserving the underlying BG3 data correctly.

Main Features

Feat Library

Feat Forge can scan your installed Baldur’s Gate 3 mods and build a searchable library of available feats.
The library can display:
  • Vanilla feat templates
  • Feats from installed mods
  • Feats from your current project
  • Localized names and descriptions
  • Associated Passives
  • Related Stats entries
  • Dependency information
  • Icons
  • Source mod information
You can search and filter the library and clone an existing feat directly into your own project.

Feat Inspector

Cloned or created feats can be opened in the visual Feat Inspector.
Instead of manually navigating raw game files, the inspector presents the feat as a dependency structure:
Feat → PassiveData → SpellData / StatusData / InterruptData → Lists → related Stats and resources
The editor keeps technical BG3 data accessible without forcing you to work directly with raw text files.
Raw data is still available when required.

Dependency-Aware Cloning

Feat Forge does more than copy a single Feat entry.
It analyzes related data and can follow dependencies such as:
  • PassivesAdded
  • PassivesRemoved
  • Selectors
  • PassiveList
  • SpellList
  • SkillList
  • AbilityList
  • EquipmentList
  • using inheritance
  • UnlockSpell
  • UnlockInterrupt
  • UnlockSpellVariant
  • ApplyStatus
  • UseSpell
  • RootSpellID
  • ContainerSpells
  • ConcentrationSpellID
  • InterruptPrototype
  • StatusData references
  • Reopened / patched Stats entries
  • Additional Stats cross-references
Local project dependencies can be cloned and remapped automatically.
External GUID-based resources such as animations, VFX, trajectories, templates, sounds, or other binary assets are preserved and reported so the tool does not falsely claim that a clone is fully standalone when external resources are still required.

Post-Mortem Combat Log

Post-Mortem Combat Log keeps the Combat Log accessible after your entire party is defeated.
Normally, the Game Over screen dims the interface and effectively hides the Combat Log, making it difficult to see exactly what killed your characters. This mod moves the log above the defeat screen so you can still review the final attacks, damage, saving throws, status effects, and other combat events.
It works on all difficulty modes, including Honour Mode, and does not change death mechanics, saves, or difficulty rules.
Two versions are included:
  • Vanilla / Standalone — for games without ImprovedUI.
  • ImpUI P8 — for ImprovedUI / ImpUI P8 Fork.
Install only one version.
 
Available https://www.nexusmods.com/baldursgate3/mods/25355
BG3 Localization Scanner v1.0 is ready.
Level required:
Developer Support

BG3LocalizationScanner

BG3 Localization Scanner is a desktop tool for analyzing localization files and translation conflicts in Baldur’s Gate 3 mods.
It scans your active BG3 mod setup, reads the current modsettings.lsx load order, extracts localization data from installed mods, and shows exactly which mod provides each translation entry and which one wins when several mods override the same string.
The scanner is designed for mod authors, translators, modpack creators, and anyone maintaining a large BG3 setup.

Main features

  • Scans active BG3 mods using the real modsettings.lsx load order
  • Supports localization data from .pak mods
  • Uses LSLib / Divine for package extraction
  • Detects localization conflicts and override chains
  • Shows the real winning translation according to load order
  • Language-independent localization scanner
  • Automatically detects available localization languages
  • English can be used as the reference language while another language is selected for comparison
  • Localization coverage browser
  • Global search across localization entries
  • Mod Inspector with detailed localization statistics
  • SQLite cache for much faster repeated scans
  • Automatically retries previously failed package scans
  • CSV and HTML report export
  • Protection against unsafe spreadsheet formula execution in CSV exports
  • Clean standalone desktop interface built with Tauri + Rust
  • No external network access is required for normal scanning
  • Automatic environment checker/build system for developers

What it is useful for

BG3 Localization Scanner can help you find:
  • mods that overwrite another mod's translations;
  • untranslated or partially translated mods;
  • duplicate localization handles;
  • unexpected English strings inside another language;
  • incorrect translation priority caused by load order;
  • localization files that failed to extract or parse;
  • the actual source mod of a displayed string.
It is especially useful when working with large mod collections where manually checking hundreds of .pak files is impractical.

Requirements

For normal use:
  • Windows
  • Baldur’s Gate 3
  • LSLib / Divine
For building the application from source, the included automatic build environment can verify and install the required Rust, Node.js, Visual C++ Build Tools, Windows SDK and other required components.

Equipment Loadouts MCM

Compared to v2.0.0 on Nexus, the current v3.0.15 has grown from a local equipment manager into a much more complete cross-playthrough preset system.
  • Loadouts: increased from 5 to 10 per character.
  • Global Loadout Library: added shared presets that can be used across different saves and playthroughs.
  • JSON Import / Export: presets can be exported, shared, and imported on another setup or campaign.
  • Create Missing Items: the mod can find required equipment or create missing items when applying a global preset.
  • Improved item search: searches character inventory, nested bags/containers, party members, and the camp chest.
  • Transmog support: saves the real gameplay/base item separately from its appearance and reconstructs it correctly.
  • Transmog persistence: transmogged equipment now survives save/reload without reverting to the original slot/type.
  • Transmog Enhanced compatibility: automatically detects existing transmogs, but Transmog Enhanced is not required to restore a previously saved preset.
  • Dye support: dyes are saved and restored with Global Presets.
  • Camp Clothes / Camp Shoes: transmogged items preserve the proper base item slot, stats, description, and gameplay behavior instead of only forcing an appearance item into another slot.
  • Dual wield: main-hand and off-hand weapons are now restored correctly.
  • Global Library UI improvements: larger/readable preset entries, fixed clipped text, and improved loadout button layout.
  • Compatibility: tested successfully on both new and existing playthroughs, including updating the mod mid-playthrough.
The core v2 features are still preserved, including the movable/resizable loadout window, character selection, equipment preview, hotkeys, and MCM integration.
Subscription levels5

Supporter

$3.3 per month
Support my work on Baldur’s Gate 3, Fallout 4, and World of Warcraft.
This tier helps fund everyday development: fixes, localization, patches, UI improvements, tools, maintenance, and general project updates.
You’ll also get access to development posts, changelogs, project news, and previews of what I’m currently working on.

Tester

$6.5 per month
Get access to test builds, WIP releases, previews, experimental fixes, and early updates before they are ready for public release.
This tier is focused on hands-on testing and feedback.
Bug reports, compatibility notes, and real-world testing help me polish larger mods, addons, patches, and tools before they are considered finished.

Developer Support

$12.9 per month
A closer look at the technical side of development.
This tier includes experimental builds, deeper dev notes, technical progress, internal testing, and early previews of larger projects.
It directly supports time spent on debugging, reverse engineering, automation, compatibility research, and solving difficult issues that require deeper investigation.

Project Sponsor

$65 per month
🏆The highest support tier for people who want to directly back ambitious and long-term projects.
☑️You’ll receive priority access to major test builds, deeper previews, experimental tools, and selected behind-the-scenes development.
❤️Your support helps fund complex fixes, long-term maintenance, compatibility work, research, and larger projects that require significantly more time.

GODLIKE

$129 per month
For those who looked at Project Sponsor and decided it still wasn’t enough. This is the ultimate way to support my work and the entire modding workshop behind it.
Your contribution goes directly toward large-scale projects, difficult fixes, research, tools, automation, testing, and long-term development.
No promises of divine intervention — but I’ll definitely notice. ⚡👑
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