Lummi

Lummi 

NSFW games and complex RPG mechanics

12subscribers

3posts

goals1
2 of 500 paid subscribers
When we reach 500 subscribers, we’ll begin adding full audio: including music, sound effects, and voice acting to the game.

Thank you for your support!


Hello, authorized sinners!
Suddenly, our ranks have grown quite a bit: thank you to every one of you for being here with us!
Just so you know, I read basically every piece of feedback I come across, because I want to squeeze as much useful information as possible out of the current version. A lot of things are already changing because of you.
I was going to write a development post yesterday, but I got a little delayed by the main feature I’ve spent a lot of time on: a pretty extensive skill tree that should change the gameplay in its own ways.
So, just to make it clear: 0.11, with fixes and various improvements, will be out this week.
A little more specifically:
  1. The enemy selection GUI has changed a bit and, at least to me, looks better now:
  1. I added font size options for tooltips and game screens, because quite a few people complained that the text was too small. I don’t know, it looked perfectly fine to me, but I guess everyone has their own preferences. Medium will be the default, but you’ll always be able to switch it to any available size:
  1. Exploration menu: I wanted to make every run through a level feel a bit more unique, so endlessly exterminating enemies wouldn’t just make you yawn. Yes, it’s small, but honest work.
There’s also a small perk tree now that lets you reveal the path ahead and/or the amount and type of enemies waiting for you. Yeah, there isn’t much there yet, but the main goal is to make every purge feel a bit different.
If the buttons end up being too small on Android — tell me, I’ll figure out how to fix it.
  1. Android fixes: saves, scrolling, touchbars and other things — basically everything people reported to me.
  2. Aaaaaand the perk tree!
I added 3 branches that are now actually their own things instead of just being “+10 damage.”
The idea is that every branch should give you its own way of interacting with enemies, depending on how you want to play.
Want a pure route without adult content? Control lust and enemies through “Holiness.”
Want to manipulate enemy lust? Charm.
Want to mock the miserable heretics who somehow decided standing in your way was a good idea? Punishment.
At the same time, I’m not going to restrict mixing the branches. You can technically build all of them if you want — the result will probably be some wild and weird gameplay.
The update will be soon. I just need to deal with the icons and test everything myself.*
*Skill names and icon appearances may still change.
**Unfortunately, Boosty doesn't support GIFs, so... yeah, I guess we'll have to make do with just images there.
***Насколько я понимаю, бусти это в основном русскоязычная платформа, поэтому если хотите, я могу писать новости на русском - мне не сложно :D
Почему в игре звука нет?
Subscription levels3

Acolyte

$2.83 per month
Thank you for your support!
Acolytes receive early access to new builds and development news before they are released publicly

Preacher

$6.5 per month
For those who want a closer look behind the curtain. Preachers gain access to development sketches, rough concepts, and other work-in-progress materials, along with a stronger voice in community polls.

Confessor

$13.5 per month
For the most devoted supporters of the project. Confessors receive access to unused and cut artwork, as well as special build with extras.
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