Public Test Server
Hi everyone!
We are launching the Public Test Server (PTS) on our new platform, with a completely new game engine for both the client and the server side. The PTS serves three goals:
1. Test the game's functionality with a large number of players. Even though our testing team has been reporting bugs over the past few months, it is impossible to cover everything with so few hands.
2. Run load testing on the server. Despite synthetic tests, real players behave differently. To understand how many players the server can handle, and what server capacity we will need, we need to reach the maximum possible online.
3. Collect your feedback on character behavior and graphics on the new engine. It is very important to us to bring the game to a one-to-one state with the old engine, so that the new engine does not feel like a different game.
We will be grateful to everyone who takes part. For us this is a real milestone in the project's development. Moving to the new platform will let us implement everything we want, from missing features such as the platinum costume, in-game crafting, a large warehouse, 12 pet skill slots and others, to entirely new features such as a single unified Battle Pass window in the interface, smarter bosses and so on.
To recognize every future tester, we prepared small rewards. Everyone who takes part and reaches character level 100 will receive the in-game achievement "Explorer" and 5,000 B-Gold into the web chest on the main server.
Rewards will be credited by account. Since the PTS will be available ONLY through the launcher, and the PTS server cannot be reached via Steam, rewards for Steam players will be credited by character name. In other words, when you create a character on the PTS, choose the same name as your character on the main server.
The PTS client will be available in the launcher as a separate project and will need to be downloaded separately. The client will also update through the launcher.