Part 7 Progress Update & Some Changes
Hey everyone!
Work on Part 7 is moving along as usual, and I'm still aiming for a release around *November 3*. So far, everything is going according to plan.
Unfortunately, I also have some changes to announce regarding subscriptions.
Some subscribers keep sharing the game publicly on the very first day of release, despite me asking several times not to do that. So, starting with v0.07, I'll have to change how updates are distributed:
- *Puppeteer* — Release day
- *Corruptor* — 3 days after release
- *Accomplice* — 5 days after release
- *Voyeur* — 7 days after release
- *Public release* — 10 days after release
I really didn't want to do this. I always preferred letting everyone play as soon as possible and getting feedback right away, but unfortunately, things aren't working out that way.
At the moment, Patreon income doesn't even cover half of the development costs. But honestly, this game is also something of an experiment for another project I have in mind, so I'm still interested in investing more time and money into making it better.
Speaking of quality, I'm pretty happy with how the images look now, but there's still plenty of room for improvement, especially with color grading and cinematography. The longer a scene gets, the harder it becomes to keep the colors consistent with the first frame. And that still drives me crazy sometimes.
On the bright side, I personally haven't come across another AI-generated game with better image quality, detail preservation, and facial consistency. So I guess I'm moving in the right direction.
And one last thing! *If you know any AI-generated games with better visual quality, please send me the links.* I'd genuinely love to check them out and maybe even get in touch with their developers.
That's all for now. Thanks for your support, everyone!
Back to work!