Second week of November is full of significant changes. The most important are: animation system rework, animation blending state machine editor rework, animation editor improvements and more. See full list of changes here https://fyrox.rs/blog/post/twif2/
This post starts a series of weekly progress reports in development of Fyrox Game Engine. Fyrox is a Rust game engine with lots of out-of-box game-ready features and a full-featured editor. This progress report is a bit special, because it will cover everything that happened in the engine from the previous major release (opens new window) which happened almost 4 weeks ago.