creator cover fxckthisworld
fxckthisworld

fxckthisworld 

Creating mods for Skyrim.

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16posts

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maybe i'll be a little happier

About

I create mods for Skyrim, the main direction of mods is nature.
Discord: fxckthisworld#0893

WIP

I made a lot of changes to the pine forest ground cover. There’s also a completely new fall forest ground cover.
I’ve been working on this ground cover for a long time, redoing it many times because I couldn’t achieve a result I was satisfied with. That’s why I kept burning out, taking breaks, then trying again, and burning out again. Now I’ve finally managed to move forward.
Looks great. I'm looking forward to the next release.
Looks awesome. Just started modding again, and it's good to see that you're still at it. your nature mods are the best ones out there. Happy to support you a little, even though I'm a broke student

Wildlands Renewal - updated pineforest groundcover

This is an early version of Wildlands Renewal with completely overhauled vegetation for the pine forest. Currently, not all vegetation has animations, but I’ll be adding them for the remaining meshes soon. The grass on dirt cliffs that use pine forest textures has also been completely reworked. You can see the screenshots in the previous post.
This update requires Terrain Helper for ENB, since the diffuse maps now contain proper material blending in the alpha channel, and parallax has been moved to separate maps.
Once I finish this update, I’ll upload it to Nexus.
7z
wildlands renewal updated pineforest.7z821.31 Mb

New Pineforest ground cover

I completely reworked the ground cover in the forest for Wildlands Renewal. I think it's fully ready, except for the dirt cliffs and grass animations. Once I finish everything, I'll publish the updated version of the mod here. I also plan to redo Rift, if not completely, then partially, as well as Whiterun.
I'm stoked for this update. ETA?

Still a WIP

I haven't posted anything on Boosty for a long time. I'm still working on my new tree mod. In this mod, I'm trying to make locations more memorable and create a more natural forest - not just in terms of 3D vegetation models but also in how different objects are placed. This mod is inspired by the northern Norwegian climate, so I think it will fit Skyrim better, unlike NotWL, which was mostly influenced by Central European forests.
Developing this new mod takes a lot of time because I keep reworking tree models, trying to make them more optimized or realistic. Sometimes, it feels like I'll never finish this mod since I've redone the tree models dozens of times, yet I'm still not satisfied with them. Object placement in the world space also takes a huge amount of time because I have to place each plant manually - I can spend hours on just a small forested area. No, I'm not complaining - it's my own fault for taking on this project.
P.S. I think I'll return to NotWL soon and finally finish its update, then continue working on other mods.
Excellent work as usual, please take it easy and don't burn out.
This is one of your project I'm the most interested on. Love the debris placement, it's very organic. Hope you are going good, and you will be able to share this mod when you will be happy about it. Cheers ^^

WIP

I’ve taken some screenshots of the new tree mod I’m working on for you. I hope you like it!
Nature of the Wild Lands won’t be abandoned - I’m working on its update alongside this.
О нет, не заставляй нас выбирать beaming_face
Я очень рад что в Скайриме наконец-то появится мод на реалистичные сосновые леса. Сосны из имеющихся модов страдают от примитивных сеток стволов и плоской коры. Ещё мне очень нравится отсутствие хвои на нижней части стволов взрослых деревьев, что решает проблему мыльного вида хвои. Меня всегда удивляло то, почему создатели модов на деревья не использует такой подход при создании своих сосен. 

Wildlands Renewal - grass and groundcover improvement mod upd3

Description:
A realistic grass and ground cover mod with a touch of artistic style, also adds grass to dirt cliffs. Supports ENB Complex Grass.
Here is just the mod archive, a brief description, requirements, and installation guide. In the post below, I have provided a more detailed explanation of my mod.
During installation, you can choose the texture resolution for the grass in the mod, as well as different color variations for the plants to better match your mod list. My mod also includes 2k resolution landscape textures, which I highly recommend using. Optionally, 8k mountain textures and moss textures for mountains are available if you are using the Moss Rocks mod.
Requirements:
ENB Series OR Community Shaders Grass Lighting
Base Object Swapper (required if you want to see grass animations on dirt cliffs)
Backported Extended ESL Support if your Skyrim version is below 1.6.1130.
Installation:
Just install the mod in the Data directory or use any mod manager.
If the grass in the mod appears too shiny, you may need to adjust the settings in the ENB Complex Grass menu. I recommend the following values:
[COMPLEXGRASS]
SpecularMultiplierDawn=0.75
SpecularMultiplierSunrise=0.75
SpecularMultiplierDay=0.75
Incredible mod. This and NOtW combine for the perfect landscape. Thank you.
Thank you so much! Barren dirt cliffs always annoyed me a bit, and now they finally look good.

Wildlands Renewal - Grass mod Preview

This is a demonstration and description of my new grass mod, which I will be releasing soon. It will be available on NexusMods in a week. And it's already available in the post above.
My vision of Skyrim's ground cover. I aimed to make it realistic, but it also includes elements of artistic style.
When creating the mod, I tried to avoid the common mistakes found in other grass mods. All the normal maps in the mod are based on high-poly models, so they are accurate, provide volume to the plants, and look natural. I also carefully adjusted subsurface scattering and speculars, and I believe I achieved a satisfactory result. My mod uses ENB Complex Grass.
All existing grass mods on Nexus do not include grass on dirt cliffs, and I took this into account when creating my mod. It adds grass to the dirt cliffs in the Pine Forest and Riften Forest. In the future, I will add grass for other regions as well.
Currently, the mod covers the entire Skyrim territory: Pine Forest, Aspen Forest, Tundra, The Reach, Vulcanic Tundra, Coast Beach, Snowy Regions, and underwater vegetation for rivers and oceans. The groundcover for Solstheim and possibly the Forgotten Vale (DLC Dawnguard) is not ready yet. Seasons of Skyrim is also supported.

WIP

In these screenshots, you can see the almost finished appearance of the pine forest ground. I just need to finalize the grass animations, and then I’ll move on to Riften - there’s not much work left there either. In the coming weeks, I’ll try to finish the mod and upload it here for about a week, and then I plan to upload it to Nexus.
These screenshots also showcase the new tree meshes for the upcoming mod. I hope you like them!
In the second-to-last screenshot, you can see a preview of tundra grass. At the moment, it’s still in the conceptual stage, and the result is far from final. The last screenshot features my high-poly heather model, which I’m using as the basis for creating a low-poly version visible in the second-to-last screenshot. Of course, the result isn’t final yet - I’ll keep working to achieve a better look.
выглядит потрясающе
Не могу дождаться релиза! Ещё очень хотелось бы увидеть поддержку PBRheart

WIP

My progress on creating a grass mod, as well as either a new tree mod or a major update for Nature of the Wild Lands.
This looks amazing!!!! when will you release?
Lukas Lindström, it’s hard for me to say that for now
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