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feel_in_fine

feel_in_fine 

Unreal Engine / Houdini / 3Ds Max / TechArt

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Path from Technical skills to an independent Artist

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3D Artist with over 7 years of experience. Its time to realize my intention in the industry and craft my own path.
Tutorials and Tips / Production and WIP Assets / Commercial and Personal Projects / TechArt

Substrate Materials from C.Example + Bonus MRG Cinematic Preset

I gathered all Substrate materials from ContentExample Project and UE Fest in Bali, migrated and arranged all the assets into a single folder structure.
As a Bonus there is a custom MRG Preset for quick render production settings that i use in my projects and Neutral map with PPV volume with cinematic settings already set to high quality.
PS: Supports only 5.7+ version of the engine
rar
Content.rar915.35 Mb

Unreal Engine 5.6 Cinematic Render Pipeline, In-Depth Guide

Hello, i have made a very deep research about using MRQ and MRG in Unreal and which setting to use to expect correct behavior from common systems like Motion Blur, Anti-Aliasing, Warmup Frames, Console Variables. Have a break to check this out if you are planning to use Unreal Engine as your render engine. This will definitely clear up your mind on what's going on, under the hood when you press render button.
ENGLISH version - 
https://www.youtube.com/watch?v=x17itF_1OaA&t=13s
RUSSIAN Version - 
https://www.youtube.com/watch?v=7VvHy47VC2g&t=170s
for professional users i have also found a very deep dive pdf from Japan authors
pdf
UE53_MRQDeepDive_and_MORE.pdf37.39 Mb

Procedural Cardboard 0.1 WIP

How often do you get this request from a client: “Can we change the size, the shape, the form, etc.”?
In my experience, it happens a lot. Even if you prepare all the documents and get strict approvals. And honestly, that’s okay. There’s no way two people who don’t know each other well can imagine the exact same idea in their heads.
That’s why I’ve always admired the procedural approach to any task in 3D.
I tried to recreate a simple cardboard box that can adapt to any packaging size for any purpose.

It’s just a WIP and an early starting point, but it can already be useful for someone. Let’s call it Cardboard Tool 0.1.

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