creator cover Alexander Fandera-Maslov
Alexander Fandera-Maslov

Alexander Fandera-Maslov 

Author of the questline mod "Dawn over Kovir"

2subscribers

5posts

goals2
$20.66 of $130 raised
Developing a new storyline for Geralt // Новая сюжетная линия для Геральта
$11.62 of $259 raised
Expansion of Kovir and Poviss location // Расширение локации «Ковир и Повисс»

About

EN // Русскоязычный текст ниже ↓↓↓
Hi! I’m Alexander Fandera-Maslov, the author of Dawn over Kovir — a fan-made questline expansion for The Witcher 3.
Your support helps me work on version 2.0: dedicating more time to this project, as well as covering the cost of new assets, localization preparation, and voice-over work.
The mod itself will remain free in any case. Support is completely optional, but it will really help move the next big update forward faster.
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RU
Привет! Меня зовут Александр Фандера-Маслов, я автор «Рассвета над Ковиром» — фанатского квестового дополнения для The Witcher 3.
Ваша поддержка помогает мне работать над версией 2.0: посвящать этому проекту больше времени, а также оплачивать новые ассеты, подготовку локализаций и работу над озвучкой.
Сам мод в любом случае останется бесплатным. Поддержка полностью добровольная, но она действительно поможет быстрее двигать следующее большое обновление вперёд.

Dawn over Kovir 2.0 and The Witcher 3 Remastered

EN // Русскоязычный текст ниже ↓↓↓
With the release of The Witcher 3 Remastered, it’s time to clarify the future of Dawn over Kovir a little.
The current version 0.9.1 will remain a Next-Gen 4.04 release. I’m not planning a separate Remastered port for it, because this version depends on Custom Player Characters, which currently does not support Remastered.
Version 2.0 will take a different direction. It is now being developed with Remastered in mind and around a new technical architecture. One of the main goals is to remove mandatory dependencies on third-party mods, including CPC.
This means the next stage of development will not be a simple port of 0.9.1. Instead, I’ll be testing the new technical foundation: running Ciri without CPC, scenes, save/load behavior, character switching and other critical systems.
Version 0.9.1 is not going anywhere and will remain available for players who stay on Next-Gen 4.04.
In short:
0.9.1 → Next-Gen 4.04
2.0 → Remastered
I’ll share the next technical update on version 2.0 once there are concrete results from the new architecture.
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RU
С выходом The Witcher 3 Remastered пришло время немного уточнить дальнейшую судьбу «Рассвета над Ковиром».

[EN] Why the Second Character Is Needed — and Why It Is Geralt

Hi!
In this development diary, I want to talk about an important decision for version 2.0: why Dawn over Kovir will have a second playable character, why I chose Geralt specifically, and what role he will play in the new version of the story.
No major spoilers — just a general look at where the story is heading.
Why the story needs a second character
When I started rethinking the story for version 2.0, it became clear that simply expanding Ciri’s existing storyline would not be enough.
The current version of the mod already introduces an important theme: after the events of the main game, Ciri follows the witcher’s path. She hunts monsters, faces human cruelty, makes difficult choices, and gradually realizes that a witcher’s life is not only about freedom, a sword, and contracts.
But to explore this theme more deeply, the story needs a second perspective.
Not just an ally.
Not just a background character.
But someone who can look at the same story from another side.
That is why version 2.0 will include a second playable story arc.
Why Geralt
I spent a long time thinking about who could become the second character in this story.

[RU] Зачем нужен второй персонаж и почему им стал Геральт

Привет!
В этом дневнике разработки я хочу рассказать о важном решении для версии 2.0: почему в «Рассвете над Ковиром» появится второй игровой персонаж, почему я выбрал именно Геральта и какую роль он будет играть в новой версии истории.
Без крупных спойлеров, но с общим пониманием того, куда движется сюжет.
Почему вообще нужен второй персонаж
Когда я начал переосмыслять сюжет для версии 2.0, стало понятно, что простого расширения старой линии Цири будет недостаточно.
Текущая версия мода уже задаёт важную тему: Цири после событий основной игры идёт по ведьмачьему пути. Она охотится на чудовищ, сталкивается с человеческой жестокостью, делает выборы и постепенно понимает, что ведьмачья жизнь — это не только свобода, клинок и контракты.
Но чтобы эта тема раскрылась ещё сильнее, ей нужен второй взгляд.
Не просто союзник.
Не просто персонаж на фоне.
А герой, который может посмотреть на ту же историю с другой стороны.
Именно поэтому в версии 2.0 появится вторая игровая арка.
Почему именно Геральт
Я долго думал, кто мог бы стать вторым персонажем этой истории.
EN // Русскоязычный текст ниже ↓↓↓
Hi!
I have officially started working on version 2.0 of Dawn over Kovir.
This will not be just a technical update, but a major expansion of the mod: new story content, improvements to the existing Ciri storyline, a separate Geralt story arc, expansion of the Kovir and Poviss location, and improvements to scenes, dialogues, atmosphere, localization, and voice-over.
According to the current plan, version 2.0 should become roughly twice as large as the current version, with the total playtime of the mod reaching around 3 hours.
Right now, Boosty goals are open for the first two major parts of development:
— the new Geralt storyline
— the expansion of the Kovir and Poviss location
Your support will help me dedicate more time to the project and, in the future, cover the costs of new assets, localization preparation, and voice-over work.
The mod itself will remain free for everyone. Support on Boosty is completely optional, but it really helps speed up the development of the next major update.
Thank you to everyone who plays, leaves feedback, reports bugs, and supports the project. A new chapter, new choices, and new consequences await in Dawn over Kovir.
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"Dawn over Kovir" has been released

EN // Русскоязычный текст ниже ↓↓↓
It happened.
The "Dawn over Kovir" questline mod for The Witcher 3 is officially released.
This story is about Ciri not as a legend, but as a person who underwent witcher mutations and was forced to live with their consequences. A chamber adventure, moral choices, the new region of Kovir, and a question with no simple answer: where is the line between hunter and monster?
The current version of the mod has a full English text localization; the process takes between 45 minutes and 1.5 hours. The story is fully formed. In the future, I plan to refine the animation, finalize gameplay elements, and add voiceovers.
The development took about 800 hours from the first ideas to the final tests. There were experiments, mistakes, reworks, and moments when I wanted to give up. But in the end, the story of restoration turned out exactly as originally envisioned.
The mod is now available on Nexus Mods: https://www.nexusmods.com/witcher3/mods/11831.
If you've already played it, I'd love to hear your feedback and impressions. It will help me make the new stories even better.
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RU
Это случилось.
Сюжетный мод «Рассвет над Ковиром» для The Witcher 3 официально вышел.
Creator has disabled comments for this post.
Subscription levels3

Witcher on the Path // Ведьмак на Пути

$0.91 per month
For those who simply want to support the development of Dawn over Kovir. Every bit helps. //
Для тех, кто просто хочет поддержать разработку. Любая поддержка важна.

Kovir's friend // Друг Ковира

$2.59 per month
Helps support version 2.0: new story content, localization, testing and future updates. //
Помогает работе над версией 2.0: новым контентом, локализацией, тестированием и будущими обновлениями.

Master Witcher // Мастер-ведьмак

$6.5 per month
For those who want to make a more stronger contribution to version 2.0 and future development. //
Для тех, кто хочет ещё сильнее поддержать версию 2.0 и дальнейшее развитие проекта.
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