EYEOFLIE

EYEOFLIE 

DOTA 2/ANIME/ADDONS

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goals3
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Жить как свободный человек?... Это Реально?
$283.73 of $1 686 raised
Support Creation Special Tools for DOTA2
$264.54 of $140 440 raised
Я смогу наконец то не париться о жизни и купив квартиру тупа чиллить и выпускать больше нового контента для вас.

V5.2 Main Mech Change

- Kills Gold Gain formula changed: Was ( 300 + ( (ElapsedMinutes * 50 ) + HeroLevelDifference * 50 ) >> Become ( 200 + HeroLevelDifference * 50 )
- Chest Improve Random items from chests
- Fix Game Point Difference increasers
- Sakuya, SP, TW: Stop Times now also disarming and caster blocks any type of incoming damage from stopped units, except reflection type damage (Mirror, Blade Mail, some abilities)
- Ambulance: Damage increased from 10000 >> 12000, cooldown increased 85 >> 120. Damage type changed to PURE
- All Skills which basicaly hasn't special Rules aka Lancelot, Overlord, Vergil Q and etc, now have 8 levels beetween upgrades. All abilities can be maxed to 25lvl.
- Aghanim Shard, stock initial time increased from 5 min to 7 min.
- D4C, Kurumi, Madoka, Akame, Naruto, Itachi - Returnes to the game... bug with illusions still ingame so can be LAGS and other bugs... just pick and play on them and understand all risks urself...
- Changed Loadscreen to Kenshin (Only ingame =))
- Mirror Alice: Count of blocked attacks 3 > 5, Damage return 200% > 120%
- Red Stone now grant damage before reductions, be carefull, reduced damage copy to 25%(Normal) and 10%(Eated), cost increased by 1000.
- Heracles mana 300 >> 1000, Cooldown Recall 100 >> 60
- Kurumi
1. Q Damage "175 225 275 325" >> "325 400 475 550"
2. W Incoming Damage illusions "550 500 450 400"% >> "400 350 300 250"%
3. E Damage and Suck "8 16 24 32" >> "16 32 64 96"
- Joseph
1. Q Damage "75 125 175 225" >> "225 400 575 750"
2. W Damage "150 200 250 300" >> "700"
3. R OutGoing damage "9 12 15" >> "20 25 30", Incoming Damage now INCREASE damage to u, "-9 -12 -15" >> "20 25 30"
- Vert
1. Q Damage "45 85 125 145" >> "150 200 250 300", Duration root "0.7" >> "0.2"
2. W Damage "100 140 180 220" >> "200 300 400 500", Damage per Hero "45 70 90 115" >> "120 140 160 180", Damage Per Creep "20 25 30 35" >> "50 60 70 80"
3. R Damage "120 180 240" >> "250 350 450"
- Kotori
1. Q Damage Base "50 100 150 200" >> "200 300 400 500", Damage Per miss "0.5 0.75 1.0 1.25" >> "1.0"
2. W DPS "16 32 64 128" >> "128"
3. E Aura DPS "20 60 100 140" >> "140"
4. R Damage "700 900 1100" >> "700 1200 1700", Cooldown "90 75 60" >> "60"
- Uzume
1. Q Damage "60 150 240 330" >> "350 500 750 900"
2. W Damage "70 160 250 340" >> "340 440 540 640"
3. R Cooldown "90 85 80" >> "65 60 55", movespeed "1300" >> "900 1100 1300", attacks "20 25 30" >> "30"
- Enterprise
1. Q Damage "10 18 26 34" >> "30 60 90 120"
2. W Damage "140 180 220 260" >> "260 360 460 560", DOT Damage "10 20 30 40" >> "120"
3. E Damage "150 180 210 240" >> "240 320 400 480", DOT Damage "10 20 30 40" >> "120"
4. R Chance "10 20 30" >> "30", Amplify "15 30 45" >> "20 40 60"
- Yato
1. W Test fix manascale dmg, scepter interval increased from 0.1 >> 0.2, base interval fixed "1.5" >> "0.8", Knock Distance "150" > "350", Damage from Mana "30 40 50 60"% >> "40 60 80 100"%
2. E Manaburn Damage "28 40 52 64" >> "64", Illusion "14 20 26 32" >> "32"
3. R Armor Reduction "-15 -25 -35" >> "-30 -40 -50"
- Saitama
1. Q Damage "25 50 75 100" >> "100 150 200 250"
2. R Cooldown "90" >> "60"
- Seth
1. Q Damage "75 100 125 150" >> "150 250 350 450"
2. W Damage "100 175 250 325" >> "325 400 475 550"
3. E Damage "90 160 230 300" >> "300", DOT Damage "40" >> "100 140 180 220"
- Madoka
1. Q Damage "60 85 110 135" >> "135"
2. W Damage "100 160 220 280" >> "280 360 420 500", Leash Duration "1.5 2.25 3.0 3.75" >> "3.75"
- Kongou
1. Q Damage "40 60 80 100" >> "150", DOT "50 80 110 140" >> "140 180 220 260"
2. W Damage "100 150 200 250" >> "250", DOT "100 150 200 250" >> "250 300 350 400"
3. R Damage "300 400 500" >> "500 800 1100"
- Kazuma
1. Q Cooldown "18" >> "18 16 14 12"
2. W Damage "125 175 225 300" >> "300"
3. R Damage "250 325 400" >> "600 1000 1400"
- Gon
1. Q Damage "75 150 225 300" >> "300 500 700 900"
2. Charge Min Damage "20 40 60 80" >> "80 120 160 200", Max Damage "100 200 300 400" >> "400 500 600 700"
- Kizaru
1. R Cooldown "90" >> "60", Damage "100 150 200" >> "150 300 450", Barrage Times 9 > 6, Radius "100" >> "75"
- Zenitsu
1. E Upgrade dash damage per ms 40 >> "40 60 80 100"
- AE86
1. Drift Damage per ms increaser 0.05 >> 0.5, fix damage reducing if u drift as clown, base damage 250 >> 350, Damage per lvl 20 >> 30
- Phoenix Wright
1. Q Damage "100 150 200 250" >> "250 350 450 550", Stun Duration "0.8 1.0 1.2 1.4" >> "1.0"
- Itachi
1. Q Damage "85 160 235 310" >> "310 400 490 580"
2. W Damage "155 210 265 320" >> "320 400 480 560"
3. Amaterasu Damage "80 140 200" >> "140 200 260"
4. Tsukiemu Damage "80 120 160" >> "120 160 200", Duration "2.5 3.5 4.5" >> "4.5"
- Akame
1. Q Bumping Damage "20" > "100 120 140 160", Agi Scale "1.0 1.4 1.8 2.0" >> "2.5"
2. W Damage "25 50 75 100" >> "300 500 700 900", Agi Scale "1.4 2.0 2.6 3.2" >> "3.2"
3. E Damage Base "16 20 24 28" >> "30 40 50 60"
- Naruto
1. Q Damage Mana scale 2.5 >> 4
2. W Illusions "1 2 3 4" >> "4"
3. R Scale Damage Mana Min "1" >> "2", Max "10" >> "20"
Subscription levels2

Base Supp

$1.41 per month
Минимальная материальная поддержка. Спасибо.
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Walter Sup

$4.3 per month
Никаких бонусов, убери свой член Волтер, монетизация на дотке закрыта, но возможно что то другое?
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