Scarf Gánso

Scarf Gánso 

gaming and philology

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Gaming audience nowadays is... odd

And I'm not just talking about triple-A companies that pump out soulless and uninteresting games every year. The consumers - us, players - tend to weird things as well.
I saw a comment thread on YouTube the other day, where people were discussing whether Lethal Company is dead or not. I don't know on what planet daily 70k players is considered "dead" for an indie game with a solo dev, but I guess people from those thread just live in a different world.
As to myself, I don't think it's dead at all. Just because all the youtubers have made videos about it and moved to other projects, doesn't mean that people who actually like the game will move on right away as well. That line of thinking is just... flawed to me.
But yeah, this is just one example of how modern people perceive the world and its events in a... "unique" and sometimes unexplainable way.
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