I translated RPG Maker 2003 into English. I managed “Neutral Zone”, a popular RPG Maker community. I wrote scripts and helped thousands of people make games using other people’s tools.
Now I’m building my own visual editor for creating 2D games — Egmatic — where it takes weeks, not years, to go from an idea to a playable prototype. It’s a modern, modular, powerful, yet simple tool for indie developers and small teams.
Here I keep a developer diary: I share the development process, early builds, architectural decisions, and things that won’t make it to public channels. Subscribers get to see the product before anyone else — and help shape what it will become.